Video game thread

Started by mussa, March 15, 2005, 05:17:12 PM

Previous topic - Next topic

Diomedes

I dunno about the best site.  I'm sure there are heads who have dedicated more time to finding the real shtein, but I read gamespot and haven't been led astray.

The site itself is a bit annoying but I'm on a video game website, you know?  I can't really expect to avoid the stupid graphics and initial ad.
There is considerable overlap between the intelligence of the smartest bears and the dumbest tourists." - Yosemite Park Ranger

Munson

Quote from: SD_Eagle on February 22, 2008, 10:40:15 PM
Gears of War 2 will be out in November


Trailer


farging awesome. I can't wait for more trailers that give you a better idea of what the game'll look like and where the story line's going to go.
Quote from: ice grillin you on April 01, 2008, 05:10:48 PM
perhaps you could explain sd's reasons for "disliking" it as well since you seem to be so in tune with other peoples minds

mussa

yup its official the COD4 maps will be released next thursday April 3rd

also x-box sent out a email with newest trailer for GTA 4 Liberty City, the game looks so good
Official Sponsor of The Fire Andy Reid Club
"We be plundering the High Sequence Seas For the hidden Treasures of Conservation"

reese125

can one of you tell me what the best website for user reviews is?  like from real people not critics?


Matty--hit up gamefly.com. Renters and buyers--tell ya if its even worth it

Seabiscuit36

"For all the civic slurs, for all the unsavory things said of the Philadelphia fans, also say this: They could teach loyalty to a dog. Their capacity for pain is without limit." -Bill Lyons

mussa

new maps are out for COD4. played creek, china town and broadcast multiple times. all are pretty sick. have yet to play killhouse
Official Sponsor of The Fire Andy Reid Club
"We be plundering the High Sequence Seas For the hidden Treasures of Conservation"

Seabiscuit36

supposedly Killhouse hasnt been uploaded yet?  And none of the maps are avail for Team Deathmatch Hardcore
"For all the civic slurs, for all the unsavory things said of the Philadelphia fans, also say this: They could teach loyalty to a dog. Their capacity for pain is without limit." -Bill Lyons

mussa

thats retarded what is the farging holdup
Official Sponsor of The Fire Andy Reid Club
"We be plundering the High Sequence Seas For the hidden Treasures of Conservation"


mussa

http://kotaku.com/376220/hands-on-with-gta-multiplayer-city-of-chaos

i was already pretty sure about buying GTA just for the game and not knowing anything about the muliplayer games. after reading this i'm definetly sold.
Official Sponsor of The Fire Andy Reid Club
"We be plundering the High Sequence Seas For the hidden Treasures of Conservation"

Seabiscuit36

could you post the article, its blocked here at work
"For all the civic slurs, for all the unsavory things said of the Philadelphia fans, also say this: They could teach loyalty to a dog. Their capacity for pain is without limit." -Bill Lyons

mussa

#2531
Quote from: Seabiscuit36 on April 10, 2008, 09:49:28 AM
could you post the article, its blocked here at work

Shorter version:

QuoteGrand Theft Auto IV Multiplayer Fact Sheet

Supports up to 16 players in all adversarial modes except co-op, which is a maximum of 4

Players are ranked from 0-10, picking up money in multiplayer increases rank

Options in each mode are dictated by the host - among the options they can change are location of the matches (can be entire city, one borough at a time, or even small sections within the borough), types of weapons available, time of day, weather,

use of auto-aim, police presence, NPC presence, and tons more.

GTA Race sees the host choosing the class of automobile, each player can choose a car within that class. Races can include helicopter and boat races as well.

Multiplayer Modes:
Team Deathmatch
Classic deathmatch done Grand Theft Auto style. Go anywhere, do anything: the whole city is yours. 16 players max, teams can be made in any configuration. Weapons on the ground can be configured by the host. Capitalism rules here: the team with the most money in the end is the winner.

GTA Race
Rockstar North's twist on the concept of a race. Host selects vehicle type (each racer selects his or her specific vehicle after that), race, number of laps, and time limit. Despite ordered checkpoints, players can go anywhere in the city at any time. Do you want a straightforward race from start to finish or do you want to create a roadblock and shoot rockets at your fellow racers? The choice is yours - each player does it slightly differently. 16 players max.

Cops N Crooks
2 teams, 2 vastly different goals. The cops can see the crooks on their radar but the the crooks can only see the escape point making this the ultimate cat and mouse situation. For the first time, players can get a chance to be on the other side of the law in a Grand Theft Auto with Cops n' Crooks. A team of "crooks" need to get their boss to safety, as the team of "cops" pulls out every trick in the book to try and stop this from happening. Again, 16 players max.

Hangman's NOOSE
Co-op in Grand theft Auto IV is a 4 person affair. Each mode is a short, story-based mission you must complete with your friends. In Hangman's NOOSE you must get crime boss to an extraction point alive. First, several of Liberty City's finest need to be dealt with and then transport must be secured. Will you take Kenny to safety in an armored car? How about a motorcycle or attack chopper? The choice is all yours.

Official Sponsor of The Fire Andy Reid Club
"We be plundering the High Sequence Seas For the hidden Treasures of Conservation"

mussa

Longer version:

Quote

QuoteAfter spending a morning at Rockstar late last month, playing around with Grand Theft Auto IV's single player campaign, the guys walked me to the room next door to check out Grand Theft Auto's first real take on multiplayer.

Over the course of several hours I had a chance to check out five multiplayer modes, including a short co-op campaign, out of what is rumored to be the game's more than dozen multiplayer modes.

I was happy to find that Grand Theft Auto has most definitely not jumped the shark.

I was initially disappointed when I discovered that my expectations, no matter how unreasonable, that GTA IV would let you play through the entire campaign with a friend weren't to be met. But that was short lived.

The sheer level of customization in the game, the wild variety of play, and the unsurpassed size of the maps made the lack of a full co-op campaign seem like an afterthought.

To start playing a multiplayer game you bring up Niko's cell phone in the single player campaign and, using the in-phone menu, select multiplayer. So you can drop into one of these sessions whenever you want.

While you can't play as Nikko, the campaign's main character, you can customize your own character, creating someone by choosing male or female and then selecting among four different heads, four torsos, four legs and several types of glasses and hats.

All but one of the multiplayer modes supports up to 16 players. (The co-op missions only support up to four.) The host has an amazing array of options that they can control. While setting up a game, the host can choose to modify the routine, like re-spawn times, weapon selections and friendly fire, or the unusual, like the time of day, the weather, how heavy the traffic is or how many people are on the street. You can even control police presence in your matches.

While the game allows you to select parts of the map to play in, choosing specific boroughs, smaller neighborhoods, or areas like the airport, it doesn't prevent players from roaming the entire city during any given match. Instead the respawns and weapon drops only occur in those areas.

While the high level of customization adds a lot to the experience, I was just as wowed by some of the little things built into multiplayer, like the ability for players waiting in a lobby to turn on their radio and listen to GTA's soundtrack.

Deathmatch
My first experience with GTA 4 multiplayer was deathmatch and team deathmatch.

Instead of winning with kill counts, both of these modes look at your cash total to see who won the match. Cash is earned by killing members of the other team and you can get extra cash by darting out to collect the money they drop when they die.

The controls were solid, as I've mentioned before, but what made this deathmatch feel so different was that it felt like it was taking place in a living, breathing world. People were walking around, there were cars to be stolen. You can actually load up a car with your entire team and try to drive-by the other team mates. You could even, if you felt like it, take off to parts unknown, areas on the map nowhere near where the action was taking place.

Deathmatch was fun, and the added twist of an open world and a huge map, definitely upped the value, but it was still deathmatch.

Cops N Crooks
The next mode we played was Cops N Crooks, a variation on your typical deathmatch mode where you have to find and take out the bad guys.

The team playing as cops can see the crooks on their radar, but the the crooks can only see the escape point on the map and don't know where the cops are until it's almost too late. The mode has two derivations: In All for One you need to kill the boss, played by one of the crooks. In One for All everyone has just one life and once the crooks are dead the cops win.

There were some really nice touches to the game that made this stand out from some of the other modes I've played in shooters. For instance as the bad guys, you can give each other waypoints on the live map, allowing one player to drive and another to navigate.

We also played matches were the bad guys split up into two groups, doubling the chance for the boss to get away because we weren't sure which group he was with.

Lots of fun, plenty of potential, especially when you factor in that this all still takes place in GTA's open world.

GTA Race
This was the mode I least wanted to play, but came in as one of my favorites to mess around with. Imagine Mario Kart in a real world, with real cars. Now add machine guns, pistols, rocket launchers, Molotov cocktails, in fact every weapons in GTA. Now, let people get out of their cars and do whatever they want to win, or prevent other people from winning. Wow, just wow.

This mode lets the host choose vehicle types before a race, the race course, time limit and number of laps. Sure the game has checkpoints, and you need to hit them, or most of them, to complete a lap, but being the fastest doesn't get close to guaranteeing a win.

In our introduction to the mode, myself and Newsweek's N'gai Croal were burning around the course, which I believe took place near GTA's Central Park, when we came to a stone archway we absolutely had to go through to complete the lap. Problem was, there were cars, lots of cars blocking our way. By the time I had assessed the situation, one of the other players ran up to me and killed me at the wheel.

The race quickly devolved into a deathmatch until we realized that Croal had nosed his car through the wreckage and was burning through the laps. In another race, this one taking place at an airport complete with moving planes, I didn't bother trying to speed through the course and instead clamored on top of an airport gangway with a rocket launcher and just waited. When people came by I blew up their cars. Meanwhile Rockstar's Jeronimo Barrera was taking great pleasure trying to mow down Croal in what looked like a golf cart.

From what I played of it, GTA Race could easily be a standalone game, something that would occupy a gamer's attention for months.

Hangman's NOOSE

The final mode we played was probably the most impressive. Hangman's NOOSE is Rockstar's answer to a story-driven campaign mode. Instead of allowing players to complete chunks of the single player campaign with a friend, the developers decided to create side missions, featuring ancillary characters, that can be played as a group with a total of four people.

Rockstar declined to say how many of these co-op missions the game will ship with, but I'd think it would come with more than the one and I'd bet that the 360 DLC will be all about this mode.

The mission we played was Hangman's NOOSE. In it you're asked to rescue a crime boss from an army of police who are picking him up on the runway of the airport. The missions started out on the runway and as we shot it out with cops, two more armored SWAT trucks drove up, unloading more and more cops.

The first play through was pretty succinct, we grabbed the armored truck, got the boss in it and tore across the city to our extraction point while the city's entire police force mobilized to stop us.

The second play through didn't go nearly as well.

A Rockstar developer took the wheel of the armored car again, and another rode shotgun. Croal hopped into the back to shoot at pursuing cops. I opted to swipe a helicopter that was on the runway and followed the wagon as it entered the interstate, trying to gun down the stream of cop cars in pursuit.

Then it happened: Croal was shot. The hit didn't kill him, but it did knock him from the truck which continued to speed toward the drop off point. Soon Croal was surrounded by cops on the middle of an interstate. I turned my chopper around and told Croal I was coming for him. Landing the copter in a nearby clearing, I got out to try and find Croal, but he had snatched a car and was already out of the police infested area.

I ran back to my copter only to find its rotors had been snapped off during my crap landing next to a copse of trees. The whole thing ended with me being gunned down by a phalanx of cops as I ran down the interstate toward the distant extraction point, and the whole team losing.

The missions was actually very straight forward, lacking almost completely in narrative and pretty short, but that works in GTA IV. It works because the game, especially in the multiplayer modes, seems to be providing you a way to create your own experiences.

I could replay Hangman's NOOSE a dozen times and not get tired of it, mostly because each time through created a different experience. It's so open ended that they story you play, as with single player, often seems like your own.

I've certainly not played enough of Grand Theft Auto IV to being able to say whether the game will live up to mounting expectations, but I can certainly say that Rockstar hasn't been caught resting. This game, and it's unusual and varied take on multiplayer gaming isn't packed with obvious innovations, but it still manages to innovate where it counts most: In storytelling.
[/size]
Official Sponsor of The Fire Andy Reid Club
"We be plundering the High Sequence Seas For the hidden Treasures of Conservation"

mussa

so anyone getting GTA4 tomorrow? ill be picking it up, really anxious to try out the multiplayer. goodbye life
Official Sponsor of The Fire Andy Reid Club
"We be plundering the High Sequence Seas For the hidden Treasures of Conservation"

The BIGSTUD

I picked it up 30 min ago. Going to fire it up after the Lakerz Nuggetz gamez.

I'll post impressionz afterz.
Calling it right on the $ since day one.
Just pointing laughing, and living it up while watching the Miami Heat stink it up.