ConcreteBoard

Bandwagon Central => General => Topic started by: Cerevant on March 13, 2008, 06:14:19 AM

Title: Discuss: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 06:14:19 AM
Here's a new thread for the time waster I've created. 

Temporary URL: http://paynesplace.dnsalias.net/mccodes

(it will be moved to a real server once the code stabilizes a bit, or when my wife gets pissed that you guys are using up all the bandwidth)

Current rules (I'll keep this post up to date with changes):

Power (Strength): affects run/pass percentage, run success and injury rate
Speed (Agility): affects run/pass percentage and pass success rate
Defense (Guard): affects "big plays" and turnovers
Special Teams (Labour): affects field position after kicks, field goal success.
Coaching (IQ): TBD, probably penalties and other?

Hype (Energy): points used to play games and train stats, regerates based on current streak
Streak (Will): number of consecutive wins in games played, set to zero after a loss
OTAs (Brave): TBD
EXP: TBD
Money: TBD
Injuries (HP): When injuries hit 100%, a game in progress is forfeit.

Running is less risky than passing, but doesn't gain as many yards.  Currently no turnovers while running.

Games (attack) are played out fully automated.  There are 75 plays in a game (including kicks), with sudden death overtime if there is a tie.  You always punt on 4th down unless you are in field goal range.

Stats are percentages.  When you train, you are less likely to gain in a stat as you get higher in that stat.
There is a minimum 5% possibility of gaining in a stat, so stats can go higher than 100.

Leveling has been added.  You experience goes up by one when you win and down by one when you lose, regardless if you initiate the game.  You can lose exp, but you do not (yet) lose levels.  I'm not completely happy with this, so it will probably change, and you will lose your levels.

A bug with updating your current streak was fixed, so now it will update for both players regardless of who initiated the game

There was a "feature" that wouldn't let you log in if you didn't provide an e-mail when you register.  That has been disabled.

* Fixed bug with experience not being recorded
* Fixed training defense
* Fixed play so that an offense big play is not required for a defense big play to happen.
* Tidied up the login page.
* You can now go to the Training Room to avoid playing games (Location menu).  Once you are healed, you are booted back to the Gridiron
* When a player hits maximum injuries, they are sent to the training room.  Players can't leave the training room until they are partially healed.

* When someone else initiates a game with you, your Streak is no longer affected.
* XP is now 1 for the player who initiates the game if he wins, 2 for the opponent if the opponent wins.

* Fixed a bug with field position when there is an interception.

Let me know if there are bugs, or if something about the game otherwise sucks.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 06:24:18 AM
I deleted a bunch of accounts that were probably having trouble logging in because of the e-mail issue I described above.  If you can't log in, try re-registering.

Munson, are you still having trouble logging in?  You shouldn't have been seeing the problem the others were seeing.

Title: Re: Concrete Ballin'
Post by: Diomedes on March 13, 2008, 07:15:08 AM
I made my account...one interesting thing is that a new account starts with a win streak of one, despite having played none.

Page is popping up fast, looks good.  I laughed that you took the best football name for yourself.
Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 13, 2008, 08:07:47 AM
Does this online game have a url? 
Title: Re: Concrete Ballin'
Post by: Diomedes on March 13, 2008, 08:20:31 AM
yeah, it's buried in the F-C thread
Title: Re: Concrete Ballin'
Post by: Seabiscuit36 on March 13, 2008, 08:25:09 AM
MeanGreen 28
Ditch Diggers 0
The MeanGreen win!
Final Score:
MeanGreen 28
Ditch Diggers 0
Title: Re: Concrete Ballin'
Post by: Wingspan on March 13, 2008, 08:26:14 AM
This game is canadian fun.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 08:59:23 AM
Quote from: Diomedes on March 13, 2008, 07:15:08 AM
I made my account...one interesting thing is that a new account starts with a win streak of one, despite having played none.

Ah yes, I'll fix that in the next round.

QuotePage is popping up fast, looks good.  I laughed that you took the best football name for yourself.

Coder's prerogative :D
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 09:00:13 AM
Quote from: Wingspan on March 13, 2008, 08:26:14 AM
This game is canadian fun.

Is that like "Military Peacekeepers" or "American Democracy"?
Title: Re: Concrete Ballin'
Post by: SunMo on March 13, 2008, 09:15:54 AM
got this when i tried to train for defense "Unknown column 'defense' in 'field list'"
Title: Re: Concrete Ballin'
Post by: Wingspan on March 13, 2008, 09:18:16 AM
Quote from: Cerevant on March 13, 2008, 09:00:13 AM
Quote from: Wingspan on March 13, 2008, 08:26:14 AM
This game is canadian fun.

Is that like "Military Peacekeepers" or "American Democracy"?

No...more like Bacon vs Canadian Bacon....

I think you need to add some more elements to the game. Right now it's just waiting...train...train...play....waiting...

with no real point to any of it.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 09:33:42 AM
Ok, what's the difference between that and FC?  Gangs?  Exploring?  What makes FC fun and not a grind?  What makes FC not fun?

I did try to slow the game down a bit from FC, so you don't have to obsess over it or lose.  If it is too slow, let me know.

I am open to suggestions for what the next dimension should be.
Title: Re: Concrete Ballin'
Post by: hbionic on March 13, 2008, 09:59:14 AM
Robo-Ponies just lost to the seachickens.  :boom
Title: Re: Concrete Ballin'
Post by: phattymatty on March 13, 2008, 10:24:36 AM
when i train speed, my points don't go up. 
Title: Re: Concrete Ballin'
Post by: mussa on March 13, 2008, 10:31:33 AM
I beat the mean green and my experience didn't raise at all
Title: Re: Concrete Ballin'
Post by: Seabiscuit36 on March 13, 2008, 10:34:12 AM
Quote from: mussa on March 13, 2008, 10:31:33 AM
I beat the mean green and my experience didn't raise at all
thats because your gay

Cerevant, any way do delay the automatic logouts on here?
Title: Re: Concrete Ballin'
Post by: mussa on March 13, 2008, 10:37:16 AM
10-7, beatdown!
Title: Re: Concrete Ballin'
Post by: mussa on March 13, 2008, 10:43:29 AM
QuoteThe Seachickens played the Lancaster shtein Sprea, and the Lancaster shtein Sprea won, 7 - 0

Concrete Ballin version of the Pats? 2-0
Title: Re: Concrete Ballin'
Post by: mussa on March 13, 2008, 10:45:38 AM
Doesn't seem to be working right Cerevant. I won 2 games and gained nothing. Gym seems buggy...but a pretty good start none the less. way better on the eyes as well  :yay
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 11:26:08 AM
Experience is broken.

Training Speed works, it is just that you don't always gain when you train.  Your random chance of gaining in a stat is equal to 100 - current (percent).

Training Defense is broken.

I'm looking at the logout time - it is supposed to keep you logged in for a year if you click "yes" for remember me.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 13, 2008, 11:53:59 AM
QuoteThe Seachickens played the nitz, and the nitz won, 2 - 0
Title: Re: Concrete Ballin'
Post by: mussa on March 13, 2008, 12:05:29 PM
QuoteThe Spankers played the Lancaster shtein Sprea, and the Spankers won, 2 - 0

Safety! Damn you
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 13, 2008, 12:36:11 PM
So, the training doesn't do anything.  The only action that can be taken is starting a "game" against an equally-matched opponent where luck prevails.  The code is incredibly buggy.

And you're worried about the login cookie?


I'm not sure if all the issues that would need to be resolved to make this a fun sim are worth your time, Cerevant.  It was a nice idea, but I think there's just too much work left to do.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 01:26:44 PM
Training works fine (except for defense), and the stats do affect the outcome of the game.  If you don't believe that, tray playing me.

Sorry the game is buggy - what did you pay for it again?  I know it isn't "ready" but I'm not going to spend months creating a polished product and have you say "this is boring".  I put up an early version to test, to help find bugs and to get an idea of what you might like to see the game do.  I think what is there is not too bad for about 6 hours work.  I'm doing it for fun, so it isn't a waste of my time.  If it is a waste of yours, don't bother.



Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 13, 2008, 03:54:26 PM
Quote from: Cerevant on March 13, 2008, 01:26:44 PM
Training works fine (except for defense)

No.  All my stats are still at 10, even power which is basically all I've been training.


I scored 10 points against you, so you suck!  (You scored only 44.)

I wasn't criticizing what you've done so far.  I just think you have a lot of underlying work to do to make the game remotely fun, as clearly the free code is free for a reason.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 04:36:10 PM
Quote from: FastFreddie on March 13, 2008, 03:54:26 PM
No.  All my stats are still at 10, even power which is basically all I've been training.

Can you copy and paste the result next time you train, so I can see what is happening?  It looks like it is working for me and others.

QuoteI scored 10 points against you, so you suck!  (You scored only 44.)

There's some balancing that probably needs to be done, but it looks about right...there is a factor of randomness and upsets will happen.

QuoteI wasn't criticizing what you've done so far.  I just think you have a lot of underlying work to do to make the game remotely fun, as clearly the free code is free for a reason.

No problem - just don't panic yet :)
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 04:37:39 PM
New Updates:

* Fixed bug with experience not being recorded
* Fixed training defense
* Fixed play so that an offense big play is not required for a defense big play to happen.
* Tidied up the login page.
* You can now go to the Training Room to avoid playing games (Location menu)
* When a player hits maximum injuries, they are sent to the training room.  Players can't leave the training room until they are partially healed.

With the exception of FF above, and the cookie issue, I believe all other reported issues have been addressed.  Let me know if there are any new problems.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 13, 2008, 04:47:50 PM
It says "You have gained strength by training it 5 times"
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 04:51:04 PM
Are you sure it said strength?

"You begin training your Power.
You have gained 12 Power by training it 5 times.
You now have 98 Power and 20 energy left."
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 13, 2008, 04:53:11 PM
Sorry, power.  But definitely no number before it.
Title: Re: Concrete Ballin'
Post by: phattymatty on March 13, 2008, 05:02:59 PM
same here.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 05:15:07 PM
Ok, try it now - I think I got it.
Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 13, 2008, 07:32:41 PM
Signed up but when I tried logging in I kept getting rejected. 
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 07:43:43 PM
Does it say invalid username/password, or does it say your account may be broken?
Title: Re: Concrete Ballin'
Post by: Zanshin on March 13, 2008, 07:47:11 PM
It's his heart that's broken, what with all that rejection.
Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 13, 2008, 07:49:43 PM
Quote from: Cerevant on March 13, 2008, 07:43:43 PM
Does it say invalid username/password, or does it say your account may be broken?

Invalid username/password.

Quote from: Zanshin on March 13, 2008, 07:47:11 PM
It's his heart that's broken, what with all that rejection.

You have no idea how impossible it is to get over you. 
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 07:51:34 PM
Hm...well, I deleted your account, give it another shot.
Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 13, 2008, 08:09:00 PM
Cool, I'm in. 

2 Girls, 1 Football

So where's the "donate" feature?  I've got like $50 and absolutely nothing to do with it.  $30 for me and $20 for my fake girlfriend.  We met at the gym and tonight I'm taking her to a bar. 

I can't find the crystals either.  But it shouldn't be called crystals.  It should be Gatorade or something.   
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 08:23:52 PM
No donate - I'm not doing this for the bucks.  Maybe when the game gets to the point that FF isn't ridiculing it, you can shower me in cash for your gratitude.

No crystals or gatorade (good idea!) - I still need to figure out what to do with them.
Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 13, 2008, 08:34:09 PM
Couple suggestions:

Stadiums (2 suggestions to go with it)

I notice there's a "property" on the general info page next to your name, but nothing there.  Perhaps property could be stadiums.  Start out on a pee wee field then to highschool stadium, then to D3 college, D2, D1, CFL, NFL.....or something like that.  The better your stadium, the less likely you are to suffer injuries or something.

Also, maybe you could include some sort of home field advantage.  If I challenge you, the game goes on my turf and maybe I get some sort of "crowd boost."  Also, the opposing team will "play down" or "up" to that level of field. 

Let's say I've got a HS field and you've got a D1 field and I challenge you.  Your team would be more suseptible to injury than it would if the game were being played on your field.  And vice versa, my team would be less injury prone when playing on your field. 

It would definitely be one way to keep people proactive in challenging each other. 

Training Staff:

I'm stealing this idea from Madden.  You can buy training staffs which helps your players recover faster from injury.  Maybe have something similar on CB.

Items:

Training equipment, medicine for recovery, etc.

Drills:

Instead of committing crimes, different training drills (like Madden) that can help boost stats. 

Title: Re: Concrete Ballin'
Post by: Diomedes on March 13, 2008, 08:35:06 PM
I think Hype should regenerate faster.  Also, maybe health can regenerate faster when you're in the training room?
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 08:38:05 PM
Quote from: DWill18 on March 13, 2008, 08:23:41 PM
any plans yet for the Money or Experience?

Experience currently increases your Injury cap, Hype and Streak caps.  I'm looking to do more, but I'm not sure what yet.

As for money, I'm open to suggestions.  Maybe you will have to buy arenas, perhaps pay free agents...not sure yet.

I did have a brainstorm about a new game mode: running the gauntlet.  You play 10 straight games against random (?) opponents without resting in between.  Completing something like that might be good for a reward.

I also don't know what to do with OTAs (brave) yet.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 13, 2008, 08:39:54 PM
Quote from: Diomedes on March 13, 2008, 08:35:06 PM
I think Hype should regenerate faster.  Also, maybe health can regenerate faster when you're in the training room?

I'm trying to avoid making the game reward obsession like FC does, where you basically have to play every half hour or fall behind.   I would like someone to be able to play 3 or 4 times a day and keep up with someone who tinkers around with it all day.  Tough task.
Title: Re: Concrete Ballin'
Post by: Diomedes on March 13, 2008, 08:55:15 PM
Fair enough.

At this point, there isn't much tinkering to do.

The gauntlet idea sound like a good one. 

Experience is extremely hard to get.  For each game I win, I lose three.  Is there another way to gain experience?  What would it mean to gain a level?
Title: Re: Concrete Ballin'
Post by: hbionic on March 13, 2008, 08:56:15 PM
 :-D :-D :-D

We're like a bunch of little addicts with these internet games with all of these requests n shtein.  :-D :-D :-D



Keep'em coming! 8)
Title: Re: Concrete Ballin'
Post by: hbionic on March 13, 2008, 09:05:31 PM
March 13 2008, 2:36:07 pm   The sausage played the Orton Robo-Ponies, and the Orton Robo-Ponies won, 5 - 2   
March 13 2008, 12:49:39 pm The Poopies? played the Orton Robo-Ponies, and the Orton Robo-Ponies won, 3 - 0   
March 13 2008, 12:29:02 pm The nitz played the Orton Robo-Ponies, and the nitz won, 14 - 0   
March 13 2008, 11:23:00 am The Lancaster shtein Sprea played the Orton Robo-Ponies, and the Lancaster shtein Sprea won, 7 - 0   
March 13 2008, 10:52:18 am  The MeanGreen played the Orton Robo-Ponies, and the Orton Robo-Ponies won, 7 - 3   
March 13 2008, 9:56:28 am    The Orton Robo-Ponies played the Seachickens, and the Seachickens won, 7 - 0


I'm 3-3.  :(
Title: Re: Concrete Ballin'
Post by: Munson on March 13, 2008, 11:57:41 PM
Quote from: Cerevant on March 13, 2008, 06:24:18 AM
I deleted a bunch of accounts that were probably having trouble logging in because of the e-mail issue I described above.  If you can't log in, try re-registering.

Munson, are you still having trouble logging in?  You shouldn't have been seeing the problem the others were seeing.



Meh, I just went ahead and created a different account. Just delete Munson.
Title: Re: Concrete Ballin'
Post by: Munson on March 14, 2008, 06:05:36 AM
The Rubbermans win!
Final Score:
Rubbermans 23
nitz 0
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 06:24:08 AM
ok...so...10 wins is the maximum you get. With a 10-game win streak, your hype goes up 11 pts every 5 minutes.

Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 06:30:15 AM
Quote from: Diomedes on March 13, 2008, 08:55:15 PM
Experience is extremely hard to get.  For each game I win, I lose three.  Is there another way to gain experience?  What would it mean to gain a level?

Right now, a level just gets you a bump in the Hype/Streak/OTA/Injuries caps.

Playing games is the only way to get experience, although that might change.  Maybe I'll give and extra 10 XP or something for completing a gauntlet ("Playoff Run" - Maybe I'll make it 8 games).  I have to figure out how to code it first :)

Quote from: hbionic on March 14, 2008, 06:24:08 AM
ok...so...10 wins is the maximum you get. With a 10-game win streak, your hype goes up 11 pts every 5 minutes.

Your Hype goes up Streak + 1 every 5 minutes.  I put the +1 in so you wouldn't get stuck when you have 0 Streak.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 07:06:58 AM
Suggestion: it would seem to be extremely difficult to gain experience if you can lose it when others challenge you and win.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 07:10:42 AM
P.S.  One hype every 5 minutes?  I understand you're trying to right the wrongs of FC, but that's a bit extreme.
Title: Re: Concrete Ballin'
Post by: phattymatty on March 14, 2008, 08:28:09 AM
Quote from: FastFreddie on March 14, 2008, 07:10:42 AM
P.S.  One hype every 5 minutes?  I understand you're trying to right the wrongs of FC, but that's a bit extreme.

no really.  that mans you only have to wait 50 min. to play again.
Title: Re: Concrete Ballin'
Post by: phattymatty on March 14, 2008, 08:28:53 AM
hbionic is tearing me a new one.  he's shut me out 3 in a row, with the last being like 52-0.  the first 2 were not much better.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 08:31:09 AM
Quote from: phattymatty on March 14, 2008, 08:28:09 AM
Quote from: FastFreddie on March 14, 2008, 07:10:42 AM
P.S.  One hype every 5 minutes?  I understand you're trying to right the wrongs of FC, but that's a bit extreme.

no really.  that mans you only have to wait 50 min. to play again.

Yes, but you have to wait 1 hour and 40 minutes to train again only once.  Weak.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 08:41:39 AM
Quote from: FastFreddie on March 14, 2008, 07:10:42 AM
P.S.  One hype every 5 minutes?  I understand you're trying to right the wrongs of FC, but that's a bit extreme.

It is one + streak, so from 1 to 11 every 5 minutes.

With that you can play one game / hour, or train every two with a zero streak.

I'm thinking about increasing the Hype cap, but increasing the cost of training.  That way you can play more but I don't want to unbalance the game with power training.  I'm trying to find something else to do while you are playing, so you don't have to sit around twiddling your thumbs if you want to play.   Suggestions are welcome, I'm going to think on what I'm going to do with OTAs today.

Quote from: FastFreddie on March 14, 2008, 07:06:58 AM
Suggestion: it would seem to be extremely difficult to gain experience if you can lose it when others challenge you and win.

That's why I put the training room in.  If you are trying to preserve a streak and work on training or whatever, you don't have to play (or be played).  I do think I need to tweak the experience a bit, maybe two points for a win and one for a loss or something like that.  Maybe 2 points for a win when you initiate, 1 point for when the opponent initiates (since you are spending the energy).  

Thoughts?

Quote from: phattymatty on March 14, 2008, 08:28:53 AM
hbionic is tearing me a new one.  he's shut me out 3 in a row, with the last being like 52-0.  the first 2 were not much better.

hbionic has some kick-ass stats.  Either he has been training his butt off, or found a way to cheat.
Title: Re: Concrete Ballin'
Post by: Seabiscuit36 on March 14, 2008, 08:48:03 AM
Quote from: Cerevant on March 14, 2008, 08:41:39 AM

Quote from: phattymatty on March 14, 2008, 08:28:53 AM
hbionic is tearing me a new one.  he's shut me out 3 in a row, with the last being like 52-0.  the first 2 were not much better.

hbionic has some kick-ass stats.  Either he has been training his butt off, or found a way to cheat.
If it has something to do with ass, he usually finds a way to excel.  (http://i106.photobucket.com/albums/m267/jeepwrang1994/Interwebz/spank.gif)
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 08:52:20 AM
I think it's a good idea to give the winner of a game he did not initiate a premium on experience.  It would give people a reason to stay on the gridiron more, which would make it easier to find opponents (who might otherwise be hunkered down in the training room).  It would also serve to raise the stakes a bit for the initiating team, and reward players who beef up their defense so that offense-heavy teams don't run away with the ball (pun very much intended and most awesome).
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 09:09:09 AM
Quote from: Cerevant on March 14, 2008, 08:41:39 AM
Quote from: FastFreddie on March 14, 2008, 07:10:42 AM
P.S.  One hype every 5 minutes?  I understand you're trying to right the wrongs of FC, but that's a bit extreme.

It is one + streak, so from 1 to 11 every 5 minutes.

With that you can play one game / hour, or train every two with a zero streak.

I'm thinking about increasing the Hype cap, but increasing the cost of training.  That way you can play more but I don't want to unbalance the game with power training.  I'm trying to find something else to do while you are playing, so you don't have to sit around twiddling your thumbs if you want to play.   Suggestions are welcome, I'm going to think on what I'm going to do with OTAs today.

Quote from: FastFreddie on March 14, 2008, 07:06:58 AM
Suggestion: it would seem to be extremely difficult to gain experience if you can lose it when others challenge you and win.

That's why I put the training room in.  If you are trying to preserve a streak and work on training or whatever, you don't have to play (or be played).  I do think I need to tweak the experience a bit, maybe two points for a win and one for a loss or something like that.  Maybe 2 points for a win when you initiate, 1 point for when the opponent initiates (since you are spending the energy). 

Thoughts?

So, your hype and streak ARE not at stake if someone else challenges you?

There just has to be a better way to advance, even if you want to avoid making it a machine like FC.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 09:09:25 AM
Quote from: Diomedes on March 14, 2008, 08:52:20 AM
I think it's a good idea to give the winner of a game he did not initiate a premium on experience.  It would give people a reason to stay on the gridiron more, which would make it easier to find opponents (who might otherwise be hunkered down in the training room).  It would also serve to raise the stakes a bit for the initiating team, and reward players who beef up their defense so that offense-heavy teams don't run away with the ball (pun very much intended and most awesome).

I like the idea of turning the tables on exp, but just so you are aware: the game mechanics do not change based on who started it the game..  Both sides play offense and defense.

Also, power and speed affect both offense and defense.  I think I'm going to change the game mechanics a bit, so I won't confuse you with algorithms yet.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 09:17:58 AM
Quote from: FastFreddie on March 14, 2008, 09:09:09 AM
So, your hype and streak ARE not at stake if someone else challenges you?

Streak is at stake, Hype is not (except for the advancement of Hype due to reduced streak).  An important difference between this and FC is that I wanted players to be able to affect other people's ability to advance.

QuoteThere just has to be a better way to advance, even if you want to avoid making it a machine like FC.

That seems like a self-contradictory statement: make it easier to advance, so I can power level, otherwise the game will be about power-leveling?

What are people's thoughts on calling your own plays? Obviously only the initiator could call their plays, so the other teams actions would be subject to the semi-random, but it might make the game more fun to play, rather than just sitting around waiting for points to regenerate.

Making it interactive isn't out of the question, but it could make games take forever to complete, and you wouldn't be able to play people who were offline (or games would drag out until they responded).
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 09:23:00 AM
It's worth trying out, right?  If it doesn't work, abandon it.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 09:25:17 AM
Quote from: Cerevant on March 14, 2008, 09:17:58 AM
Quote from: FastFreddie on March 14, 2008, 09:09:09 AM
So, your hype and streak ARE not at stake if someone else challenges you?

Streak is at stake, Hype is not (except for the advancement of Hype due to reduced streak).

Well, that's kind of horsepoop.  The little guys like me will never be able to keep up a streak and train up to catch up if the more powerful players can just keep beating us to knock our streaks down.
Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 14, 2008, 10:11:09 AM
I just got crushed by Geo and had like 7 injuries in the game. 
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 10:28:32 AM
Quote from: FastFreddie on March 14, 2008, 09:25:17 AM
Quote from: Cerevant on March 14, 2008, 09:17:58 AM
Quote from: FastFreddie on March 14, 2008, 09:09:09 AM
So, your hype and streak ARE not at stake if someone else challenges you?

Streak is at stake, Hype is not (except for the advancement of Hype due to reduced streak).

Well, that's kind of horsepoop.  The little guys like me will never be able to keep up a streak and train up to catch up if the more powerful players can just keep beating us to knock our streaks down.

n/m.  You can go to the training room to avoid being challenged.

Of course, that means pretty much everyone should move to the training room when offline.
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 10:34:23 AM
which would make it harder to find an opponent.

my inability to comprehend that each team plays offense and defense regardless who attacks notwithstanding, a bonus given to the offline "defender" who wins a game would help to increase the availability of opponents
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 10:37:14 AM
Quote from: Diomedes on March 14, 2008, 10:34:23 AM
a bonus given to the offline "defender" who wins a game would help to increase the availability of opponents

great point
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 10:48:16 AM
I'll definitely implement that - "defenders" will get 2 exp for a win while "attackers" will get 1.  Unfortunately my work blocks access to everything that isn't a web page, so I can't update it until I get home tonight.  I may also reduce the amount of exp required to level, but you should be winning more games than you lose at your current level before you can level up.

Two other things I'm thinking of adding to help balance:
1) Level check: you can't start a game with someone who isn't the same level or above.  Maybe some extra XP if you beat someone of a higher level.
2) Stat cap: you won't be able to train your stats past a certain point until you level

Quote from: Diomedes on March 14, 2008, 09:23:00 AM
It's worth trying out, right?  If it doesn't work, abandon it.

Because it is basically a fundamental re-write of the game engine, and I don't want to do that if it doesn't sound like fun.

So, do you think having some ability to call plays during the game would make playing more fun, or would it just slow things down and be a waste of time?

Call for Vote: What would make the game more fun?
a) Calling your own plays during the game
b) "Playoff Run" where you automatically play out 8 games vs. randomly selected opponents for some kind of bonus
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 10:58:51 AM
Quote from: Cerevant on March 14, 2008, 10:48:16 AM... it is basically a fundamental re-write of the game engine...

in that case, do not do this.  keep your time spent tinkering on things efficient...no sense sinking a bunch of time into something like that, particularly if you can address a half dozen other points in the same amount of time
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 11:01:14 AM
Quote from: Diomedes on March 14, 2008, 10:58:51 AM
Quote from: Cerevant on March 14, 2008, 10:48:16 AM... it is basically a fundamental re-write of the game engine...

in that case, do not do this.  keep your time spent tinkering on things efficient...no sense sinking a bunch of time into something like that, particularly if you can address a half dozen other points in the same amount of time

Can you name 3 other things that should be fixed right away?  I'm digging for ideas to improve the playability of the game, so I consider this pretty high on the list.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 11:11:52 AM
The stat cap isn't a great idea in and of itself.  Can't you achieve the same thing by awarding enough EXP for training, though?

Awarding twice the experience for winning when challenged is a great idea, however, especially if paired with your stat cap idea.  Of course, that will mean that the guys not in the training room will be ones that are usually at the max for their level, so if anyone at their level or below is actually stupid enough to challenge them, it would turn out poorly for the attackers more often than not.

Of course, I'm assuming everyone is actually attempting to win and employing the best strategy to do so.
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 11:13:37 AM
well, the "defender" exp bit is a good one.

what about property and money?  take ish that the game already has and give it some function, even if it turns out to be not the right thing at first...it would be better if we had more to do in the game, even if it brings only small benefit to our team

Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 11:22:22 AM
make the play by play visible to both teams

bold/different color the scoring plays in the the play by play

add a stats page..number of games played/win-loss/average points forced-allowed/avg starting position on kickoffs and punts/FG %...etc
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 11:23:27 AM
Scavenging --> Trolling for endorsements?
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 11:25:01 AM
riffing on that..."your job" = endorsements

at lowest level/stats, you rep for the local bail bondsmen...on up to Nike at the highest level/stats
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 11:27:31 AM
Quote from: Diomedes on March 14, 2008, 11:25:01 AM
riffing on that..."your job" = endorsements

at lowest level/stats, you rep for the local bail bondsmen...on up to Nike at the highest level/stats

Someone please post the link to that LaVar Arrington commercial.  What was it, Eastern Motors?
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 11:28:43 AM
How about 'marketing' instead of 'crimes'....like low 'brave':

the local weblos sells chocolates to raise money for your trip vs. the team across town
taking out a quarter page print ad in the local church advertising your game

to

radio ads
tv ads

to

selling merchandise

to

sponsorships (madden)

to

season tickets

to

etc.

stuff like that...maybe we can earn extra money for other stuff...

equipment....

lighter pads for faster speed
stronger helmets for strength
cleats for traction and speed
etc.

Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 11:32:18 AM
would like to be able to send a couple hooker to an opponent..give them a boost in Hype but a reduction in Injuries.


also...would you mind changing the title of this thread to Concrete Ballin' Discussion, or some such so my tabs for this thread and the game proper don't read the same?
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 11:33:07 AM
Quote from: Diomedes on March 14, 2008, 11:32:18 AM



also...would you mind changing the title of this thread to Concrete Ballin' Discussion, or some such so my tabs for this thread and the game proper don't read the same?

anything else princess?  :-D
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 11:33:53 AM
Lavar Eastern Motors spot (http://www.youtube.com/watch?v=nzS9SxDLFlk)
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 11:36:29 AM
Quote from: hbionic on March 14, 2008, 11:33:07 AManything else princess?

ya, find out how Chuggie be cheatin up his stats, thanks
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 11:38:32 AM
Quote from: Diomedes on March 14, 2008, 11:36:29 AM
Quote from: hbionic on March 14, 2008, 11:33:07 AManything else princess?

ya, find out how Chuggie be cheatin up his stats, thanks

will do!
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 11:39:57 AM
I wasn't talking to you cheater
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 11:41:26 AM
Quote from: Diomedes on March 14, 2008, 11:39:57 AM
I wasn't talking to you cheater

Shutting up......now! :-X
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 11:42:15 AM
bizarre mutherfarga
Title: Re: Concrete Ballin'
Post by: mussa on March 14, 2008, 11:46:35 AM
QuoteOvertime!
First down and 10 to go from the sausage 21
Pass for -4 yards
Second down and 14 to go from the sausage 25
Pass for -1 yards
Third down and 15 to go from the sausage 26
Pass for 26 yards for a touchdown!
Lancaster shtein Sprea 21
sausage 14
The Lancaster shtein Sprea win!
Final Score:
Lancaster shtein Sprea 21
sausage 14

beat sausage in overtime, lots of injuries though...not sure what effects this...

played the poopdicks and lost 14-0

7 interceptions by the poopdicks, thats very high stat
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 11:50:43 AM
late game heroics and lots of INTs...obviously, you've got Favre at QB
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 11:52:45 AM
Quote from: Diomedes on March 14, 2008, 11:36:29 AM
Quote from: hbionic on March 14, 2008, 11:33:07 AManything else princess?

ya, find out how Chuggie be cheatin up his stats, thanks

Quote from: Cerevant on March 14, 2008, 06:30:15 AM

Quote from: hbionic on March 14, 2008, 06:24:08 AM
ok...so...10 wins is the maximum you get. With a 10-game win streak, your hype goes up 11 pts every 5 minutes.

Your Hype goes up Streak + 1 every 5 minutes.  I put the +1 in so you wouldn't get stuck when you have 0 Streak.
Title: Re: Concrete Ballin'
Post by: mussa on March 14, 2008, 11:53:19 AM
obviously
Title: Re: Concrete Ballin'
Post by: Wingspan on March 14, 2008, 12:00:35 PM
QuoteThe Orton Robo-Ponies win!
Final Score:
sausage 0
Orton Robo-Ponies 63


Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 12:05:40 PM
hbionic is now level 2, the first one to make it past level one

I can't string two wins together, I have no idea how anyone gets ten
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 12:11:25 PM
the thing at level 2...when you beat the other team...your experience only goes up 1% point. vs. 6 like I was getting last night.
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 12:12:52 PM
I tried to play Cerevant...this is the message I got:

QuoteDon't be messin with the boss, or he'll change his stats and kick your butt.
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 12:15:07 PM
Also....i tried leveling up a stat that I was ranked 1 in...and it went up by 0 pts. So, that seemed fair. You can't pull away like in FC.   :yay
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 12:25:07 PM
Quote from: hbionic on March 14, 2008, 12:11:25 PM
the thing at level 2...when you beat the other team...your experience only goes up 1% point. vs. 6 like I was getting last night.

I have 0 exp, haven't had any since i started playing...I guess because I lose every other game
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 12:28:20 PM
I don't want this game to not be fun...I won't play anyone until someone levels up as well. It's boring here at the top.  :=)
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 12:33:58 PM
Quote from: hbionic on March 14, 2008, 12:28:20 PM
I don't want this game to not be fun...I won't play anyone until someone levels up as well. It's boring here at the top.  :=)

...especially since Cerevant is going to change the code so that you can't challenge someone at a lower level than you.
Title: Re: Concrete Ballin'
Post by: Wingspan on March 14, 2008, 12:35:39 PM
All players are created equal.

Some are just more equal than others.
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 12:37:33 PM
Quote from: FastFreddie on March 14, 2008, 12:33:58 PM
Quote from: hbionic on March 14, 2008, 12:28:20 PM
I don't want this game to not be fun...I won't play anyone until someone levels up as well. It's boring here at the top.  :=)

...especially since Cerevant is going to change the code so that you can't challenge someone at a lower level than you.

You act like one of those kids that already told mom on me and you're hiding behind her leg as you point and shout your isms at me.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 12:39:31 PM
Quote from: hbionic on March 14, 2008, 12:37:33 PM
Quote from: FastFreddie on March 14, 2008, 12:33:58 PM
Quote from: hbionic on March 14, 2008, 12:28:20 PM
I don't want this game to not be fun...I won't play anyone until someone levels up as well. It's boring here at the top.  :=)

...especially since Cerevant is going to change the code so that you can't challenge someone at a lower level than you.

You act like one of those kids that already told mom on me and you're hiding behind her leg as you point and shout your isms at me.

It was his idea, not mine, Danny Noriega.
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 12:40:59 PM
I don't think there's a comback to that. You win.  :'(
Title: Re: Concrete Ballin'
Post by: Wingspan on March 14, 2008, 12:43:04 PM
Except that he knew who Danny Noriega was before typing that.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 12:44:55 PM
Don't you need to head out to get Kyle Kendrick's jock straps all licked off?
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 12:45:37 PM
lol...I had to look him up.

Before that I was thinking some kind of relation to this guy:

(http://msnbcmedia3.msn.com/j/ap/dfadaa18-82a0-4ff5-9768-d26dd87bc9bf.widec.jpg)

apparently not.
Title: Re: Concrete Ballin'
Post by: Wingspan on March 14, 2008, 12:46:12 PM
Quote from: FastFreddie on March 14, 2008, 12:44:55 PM
Don't you need to head out to get Kyle Kendrick's jock straps all licked off?

That doesn't even make sense.

Was that posted from a blackberry with missing keys?
Title: Re: Concrete Ballin'
Post by: SunMo on March 14, 2008, 12:49:34 PM
lol
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 12:50:46 PM
Quote from: Wingspan on March 14, 2008, 12:46:12 PM
Was that posted from a blackberry with missing keys?

I don't see a phone icon, so apparently not.  How is Kyle's jizm tasting today?
Title: Re: Concrete Ballin'
Post by: Wingspan on March 14, 2008, 12:52:28 PM
Quote from: FastFreddie on March 14, 2008, 12:50:46 PM
I don't see a phone icon, so apparently not.  How is Kyle's jizm tasting today?

I don't know, I think it's all dripping down one of your stupid polls.
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 01:05:16 PM
in 16 games played I've won 3
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 01:07:42 PM
Quote from: Diomedes on March 14, 2008, 01:05:16 PM
in 16 games played I've won 3

Change your team name to the 1998 Philadelphia Eagles.
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 02:16:43 PM
finally won two in a row and now I'm hunkered down in the trianing room for a while, letting my Hype grow so I can train up

it occurs to me..what if your streak was reset only when you lose a game that you initiate?  pair this with an exp bump for winning a game you didn't initiate and you could stand to gain quite a bit by hanging out on the gridiron instead of cowering like a pansy off the field of play as I am now doing
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 02:19:02 PM
Quote from: Diomedes on March 14, 2008, 02:16:43 PM
it occurs to me..what if your streak was reset only when you lose a game that you initiate?

That is an excellent idea.
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 02:20:42 PM
Quote from: Diomedes on March 14, 2008, 02:16:43 PM
finally won two in a row and now I'm hunkered down in the trianing room for a while, letting my Hype grow so I can train up

it occurs to me..what if your streak was reset only when you lose a game that you initiate?  pair this with an exp bump for winning a game you didn't initiate and you could stand to gain quite a bit by hanging out on the gridiron instead of cowering like a pansy off the field of play as I am now doing

Word to this.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 02:23:53 PM
My streak is at 4, and I was about to challenge someone else, but thought better of it.
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 02:28:08 PM
i'm scared to risk my streak of 2...you got some balls pops
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 02:35:00 PM
I just tried to level up my D...I went up 0 pts.

Damn leveling the playing field! :boom
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 02:37:06 PM
I'm ranked number one in special teams.  fat lot of good that's done me

is it possible to score a TD on special teams?  I've been training there figuring that no one else is, and if TDs are possible then I might actually win some games on account of STs
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 02:42:12 PM
Dio, check your mail on your concrete ballin account.
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 02:48:35 PM
Nevermind.....these are my current stats.....

Stats Info:
Power: 90 [Ranked: 1]             Speed: 75 [Ranked: 1]
Defense: 106 [Ranked: 1]   Special Teams: 36 [Ranked: 1]
Coaching: 60 [Ranked: 1]   Total stats: 367 [Ranked: 1]
Title: Re: Concrete Ballin'
Post by: Wingspan on March 14, 2008, 03:08:40 PM
Finally, the tables have been turned!

QuoteThe sausage played the Spankers, and the sausage won, 14 - 3

Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 14, 2008, 03:12:52 PM
sausage spankers
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 03:28:59 PM
Quote from: hbionic on March 14, 2008, 02:48:35 PM
Nevermind.....these are my current stats.....

Stats Info:
Power: 90 [Ranked: 1]             Speed: 75 [Ranked: 1]
Defense: 106 [Ranked: 1]   Special Teams: 36 [Ranked: 1]
Coaching: 60 [Ranked: 1]   Total stats: 367 [Ranked: 1]

You can type in a higher number than the actual number in there.  Not sure if it has any benefit, but it tells you you trained that many times.

Is that how you've been cheating, cheater?
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 03:34:38 PM
Quote from: FastFreddie on March 14, 2008, 03:28:59 PM


You can type in a higher number than the actual number in there.  Not sure if it has any benefit, but it tells you you trained that many times.


Is that how you've been cheating, cheater?

Huh? ???
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 03:39:04 PM
QuoteYou begin training your Power.
You have gained 5 Power by training it 99 times.
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 03:40:57 PM
Oh...not shtein...I didn't know you could do that.

No, I keep waiting until I can train it 5 times.

So, why do you suck so bad then if you've been doing that all along?
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 03:43:42 PM
Quote from: Diomedes on March 14, 2008, 02:37:06 PM
I'm ranked number one in special teams.  fat lot of good that's done me

is it possible to score a TD on special teams?  I've been training there figuring that no one else is, and if TDs are possible then I might actually win some games on account of STs

Yes it is possible, but it might be less likely than it should...hard to say.  Kickoff & punts are 50 yards +/- 5.  Then for each point of difference between your special teams you get a -2 to +5 adder.  With capped stats, I'm not sure I like that model.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 03:46:22 PM
Quote from: hbionic on March 14, 2008, 03:40:57 PM
So, why do you suck so bad then if you've been doing that all along?

Because it doesn't do anything anyway.

And because you smell like an astroglide martini.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 03:50:29 PM
Quote from: FastFreddie on March 14, 2008, 03:39:04 PM
QuoteYou begin training your Power.
You have gained 5 Power by training it 99 times.

WTF.  The code definitely stops training when you hit zero Hype, and it looks like you didn't get the benefit of 99 iterations.  I can't reproduce this problem though...hmmm.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 03:52:50 PM
You're right.  Clearly, the actual benefit is only based on the amount of hype, but the number will still display as whatever I type in.

When I did that on FC, it automatically cut the extra off.  Would just seem to be cosmetic.
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 04:00:00 PM
By the way, thanks Cerevant...this is a pretty cool game in the works. :yay

I can't wait to pounce on Freddie and end his streak once he gets out of the nurse's office.

:evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 04:06:57 PM
I've changed the code to do the following:
* Initiator gets 1 xp for a win, opponent gets 2 xp for a win.
* Opponent gets no streak increase or decrease when not the initiator.

I'll get the code online in the next couple of hours.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 04:08:00 PM
Quote from: FastFreddie on March 14, 2008, 03:52:50 PM
You're right.  Clearly, the actual benefit is only based on the amount of hype, but the number will still display as whatever I type in.

When I did that on FC, it automatically cut the extra off.  Would just seem to be cosmetic.

What's odd is that the code is there to cut it off (it doesn't print the number you enter, but the number of times it went through the loop) and that is what I'm seeing.  I don't know what is different in your case.
Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 14, 2008, 04:35:21 PM
Cerevant, whenever you make updates/changes to the game, can you include it in your first post in this thread so that way we have a 1 stop shop that gives us all the info about how the game works and everything.  That way we won't have to search through this thread to see the different changes that have been made.   
Title: Re: Concrete Ballin'
Post by: phattymatty on March 14, 2008, 04:36:24 PM
i'm lost.  i'm trying to play but every one of you bitches is in the training room.  what does that mean?
Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 14, 2008, 04:37:03 PM
Quote from: Cerevant on March 14, 2008, 04:08:00 PM
Quote from: FastFreddie on March 14, 2008, 03:52:50 PM
You're right.  Clearly, the actual benefit is only based on the amount of hype, but the number will still display as whatever I type in.

When I did that on FC, it automatically cut the extra off.  Would just seem to be cosmetic.

What's odd is that the code is there to cut it off (it doesn't print the number you enter, but the number of times it went through the loop) and that is what I'm seeing.  I don't know what is different in your case.

It's doing the same for me too.

QuoteYou begin training your Power.
You have gained 0 Power by training it 99 times.
You now have 15.0000 Power and 16 energy left.
Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 14, 2008, 04:37:53 PM
Quote from: phattymatty on March 14, 2008, 04:36:24 PM
i'm lost.  i'm trying to play but every one of you bitches is in the training room.  what does that mean?

it means no one wants to play your scrub ass team. 
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 04:39:18 PM
Quote from: phattymatty on March 14, 2008, 04:36:24 PM
i'm lost.  i'm trying to play but every one of you bitches is in the training room.  what does that mean?

I'm on the gridiron homeboy, come challenge me.
Title: Re: Concrete Ballin'
Post by: phattymatty on March 14, 2008, 04:40:33 PM
Quote from: Diomedes on March 14, 2008, 04:39:18 PM
Quote from: phattymatty on March 14, 2008, 04:36:24 PM
i'm lost.  i'm trying to play but every one of you bitches is in the training room.  what does that mean?

I'm on the gridiron homeboy, come challenge me.

done sucka.

Poopies? 17
Ditch Diggers 7
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 04:41:02 PM
and PM the play by play to me too
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 04:41:48 PM
Damn, I suck
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 04:42:50 PM
I just whacked Zanshin....he forfeited due to injury...ouch.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 04:48:10 PM
"Victim's Advantage" is now online.

Quote from: Sgt PSN on March 14, 2008, 04:35:21 PM
Cerevant, whenever you make updates/changes to the game, can you include it in your first post in this thread

Done
Title: Re: Concrete Ballin'
Post by: phattymatty on March 14, 2008, 04:48:31 PM
Poopies? 13
Ditch Diggers 14

damn it, i had a streak of 6 going.
Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 14, 2008, 04:48:41 PM
Quote from: Diomedes on March 14, 2008, 04:41:48 PM
Damn, I suck

Yeah, so I took your word for it and tried challenging you.  

I lost 21-0.  

Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 14, 2008, 04:49:44 PM
Quote from: Cerevant on March 14, 2008, 04:48:10 PM
"Victim's Advantage" is now online.

Quote from: Sgt PSN on March 14, 2008, 04:35:21 PM
Cerevant, whenever you make updates/changes to the game, can you include it in your first post in this thread

Done

Good stuff. 
Title: Re: Concrete Ballin'
Post by: SunMo on March 14, 2008, 04:51:00 PM
SunMo - 11
Poopies? - 0

shutout bitch
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 04:51:30 PM
I just got challenged by two of you fargers and won.  Ha
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 04:58:41 PM
Silly question:  is there now any advantage at all to going to the training room?

Just zero risk of losing EXP?
Title: Re: Concrete Ballin'
Post by: SunMo on March 14, 2008, 04:59:58 PM
you lose your win streak if you get challenged and lose, i believe
Title: Re: Concrete Ballin'
Post by: phattymatty on March 14, 2008, 05:00:05 PM
Quote from: FastFreddie on March 14, 2008, 04:58:41 PM
Silly question:  is there now any advantage at all to going to the training room?

Just zero risk of losing EXP?

just that and 100% risk of being a big fat Hoyda.
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 05:09:19 PM
Quote from: phattymatty on March 14, 2008, 05:00:05 PM
Quote from: FastFreddie on March 14, 2008, 04:58:41 PM
Silly question:  is there now any advantage at all to going to the training room?

Just zero risk of losing EXP?

just that and 100% risk of being a big fat Hoyda.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 14, 2008, 05:13:56 PM
I'm on the gridiron, nancies.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 05:14:09 PM
If you are injured, you can lose a game by forfeit.
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 05:19:05 PM
Hey Cerevant....so when am I gonna be able to get a real challenge? Looks like I leveled up too quick.

I should just max out and wait?

my power or Defense won't go up anymore...and speed either.
Title: Re: Concrete Ballin'
Post by: Diomedes on March 14, 2008, 05:56:54 PM
so what I need to do is get a big streak together and sit on it to train before I accumulate enough exp to level up
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 06:23:54 PM
This is what came up when I challenged myself for a game:

QuoteIf you are going to play with yourself, don't do it here.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 06:25:01 PM
To clarify: your chance to increase a stat is 100 - your current stat.  So, 70 Power has a 30% chance of increasing.  80 Power has  a 20%.  Once you get past 95% you always have a 5% chance.  You can expect a lot of zeros once you hit that point.

I think HB lucked around the bug that was in the leveling code - when people were having trouble gaining, it was using the reverse formula of the above: 10 Power had a 10% chance, etc.  So as HB got higher, it got easier to raise his stats.

The moral of the story is that you can expect an arbitrary reduction in stats in the not too distant future :D
Title: Re: Concrete Ballin'
Post by: hbionic on March 14, 2008, 06:26:52 PM
Quote from: Cerevant on March 14, 2008, 06:25:01 PM
The moral of the story is that you can expect an arbitrary reduction in stats in the not too distant future :D


You as in 'me' or as in 'us'?
Title: Re: Concrete Ballin'
Post by: Cerevant on March 14, 2008, 07:42:46 PM
You, as in 'us', but especially you.
Title: Re: Concrete Ballin'
Post by: Sgt PSN on March 14, 2008, 09:40:48 PM
(http://imagecache2.allposters.com/images/pic/ATA/24818BP~Nelson-Posters.jpg)
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 15, 2008, 01:48:19 PM
learycm's team is a good experience getter.

Although, there should probably be more experience based on the stats (not just level) of people you beat, and there should probably be a rule about beating the pulp out of people more than once.

Now I'm at level 2 so I'm sitting in the training room just to annoy Chuggs.
Title: Re: Concrete Ballin'
Post by: Geowhizzer on March 15, 2008, 01:58:58 PM
There may be a bug in the game play:

QuoteGeo's Whizzers kick off, down at the Spankers 16
First down and 10 to go from the Spankers 16
Run stuffed for no gain
Second down and 10 to go from the Spankers 16
Intercepted! Recovered at the the Geo's Whizzers 18
First down and 10 to go from the Spankers 16

Pass for 3 yards
Second down and 7 to go from the Spankers 13
Deep pass for a big gain of 30 yards for a touchdown!
Geo's Whizzers 7
Spankers 0
Geo's Whizzers kick off, down at the Spankers 24
First down and 10 to go from the Spankers 24
Run stuffed for no gain
Second down and 10 to go from the Spankers 24
Run for -1 yards
Third down and 11 to go from the Spankers 23
Pass for -1 yards
sus punts it away and it is down at the Geo's Whizzers 26.
First down and 10 to go from the Geo's Whizzers 26
Pass for 21 yards for a first down!
First down and 10 to go from the Geo's Whizzers 47
Deep pass for a big gain of 59 yards for a touchdown!
Geo's Whizzers 14
Spankers 0
Geo's Whizzers kick off, down at the Spankers 21
First down and 10 to go from the Spankers 21
Run for -3 yards
Second down and 13 to go from the Spankers 18
Run stuffed for no gain
Third down and 13 to go from the Spankers 18
Run stuffed for no gain
sus punts it away and it is down at the Geo's Whizzers 32.
First down and 10 to go from the Geo's Whizzers 32
Run for 0 yards
Second down and 10 to go from the Geo's Whizzers 32
Run broken for a big gain of 30 yards for a first down!
First down and 10 to go from the Spankers 38
Pass for 25 yards for a first down!
First down and 10 to go from the Spankers 13
Pass for 8 yards
Spankers injury on the play! [12/20]
Second down and 2 to go from the Spankers 5
Run broken for a big gain of 11 yards for a touchdown!
Geo's Whizzers 21
Spankers 0
Geo's Whizzers kick off, down at the Spankers 22
First down and 10 to go from the Spankers 22
Run for 1 yards
Second down and 9 to go from the Spankers 23
Intercepted! Recovered at the the Geo's Whizzers 38
First down and 10 to go from the Spankers 23
Deep pass for a big gain of 46 yards for a touchdown!
Geo's Whizzers 28
Spankers 0
Geo's Whizzers kick off, down at the Spankers 23
First down and 10 to go from the Spankers 23
Pass for 3 yards
Second down and 7 to go from the Spankers 26
Intercepted! Recovered at the the Geo's Whizzers 24
First down and 10 to go from the Spankers 26
Run for 4 yards
Second down and 6 to go from the Spankers 22
Pass for 2 yards
Third down and 4 to go from the Spankers 20
Pass for 14 yards for a first down!
First down and 6 to go from the Spankers 6
Pass for 25 yards for a touchdown!
Geo's Whizzers 35
Spankers 0
Geo's Whizzers kick off, down at the Spankers 23
First down and 10 to go from the Spankers 23
Run for 2 yards
Spankers injury on the play! [11/20]
Second down and 8 to go from the Spankers 25
Pass for 6 yards
Third down and 2 to go from the Spankers 31
Run for 7 yards for a first down!
First down and 10 to go from the Spankers 38
Run for -3 yards
Second down and 13 to go from the Spankers 35
Run for -2 yards
Third down and 15 to go from the Spankers 33
Run stuffed for no gain
sus punts it away and it is down at the Geo's Whizzers 22.
Spankers injury on the play! [10/20]
First down and 10 to go from the Geo's Whizzers 22
Run broken for a big gain of 8 yards
Second down and 2 to go from the Geo's Whizzers 30
Deep pass for a big gain of 45 yards for a first down!
First down and 10 to go from the Spankers 25
Deep pass for a big gain of 56 yards for a touchdown!
Geo's Whizzers 42
Spankers 0
Geo's Whizzers kick off, down at the Spankers 23
First down and 10 to go from the Spankers 23
Run for 5 yards
Second down and 5 to go from the Spankers 28
Intercepted! Recovered at the the Geo's Whizzers 19
First down and 10 to go from the Spankers 28
Run for -1 yards
Spankers injury on the play! [9/20]
Second down and 11 to go from the Spankers 29
Deep pass for a big gain of 39 yards Spankers injury on the play! [8/20]
for a touchdown!
Geo's Whizzers 49
Spankers 0
Geo's Whizzers kick off, down at the Spankers 25
First down and 10 to go from the Spankers 25
Intercepted! Recovered at the the Geo's Whizzers 43
First down and 10 to go from the Spankers 25
Pass for 2 yards
Spankers injury on the play! [7/20]
Second down and 8 to go from the Spankers 23
Pass for 6 yards
Third down and 2 to go from the Spankers 17
Run for 6 yards for a first down!
First down and 10 to go from the Spankers 11
Pass for -6 yards
Second down and 16 to go from the Spankers 17
Run for 0 yards
Third down and 16 to go from the Spankers 17
Run broken for a big gain of 22 yards for a touchdown!
Geo's Whizzers 56
Spankers 0
Spankers injury on the play! [6/20]
Geo's Whizzers kick off, down at the Spankers 16
First down and 10 to go from the Spankers 16
Intercepted! Recovered at the the Geo's Whizzers 11
First down and 10 to go from the Spankers 16
Deep pass for a big gain of 48 yards for a touchdown!
Geo's Whizzers 63
Spankers 0
Geo's Whizzers kick off, down at the Spankers 18
First down and 10 to go from the Spankers 18
Run for -4 yards
Second down and 14 to go from the Spankers 14
Pass for 22 yards for a first down!
First down and 10 to go from the Spankers 36
Run for 8 yards
Second down and 2 to go from the Spankers 44
Pass for 24 yards for a first down!
First down and 10 to go from the Geo's Whizzers 32
Intercepted! Recovered at the the Spankers 32
The Geo's Whizzers win!
Final Score:
Geo's Whizzers 63
Spankers 0

Supposedly, my team intercepted the ball at their own 18, but the next offensive play started at the Spanker's 16, which was where the play before started from.

Apparently, I am nearly unbeatable... except for FF.  He's my team's kryptonite.
Title: Re: Concrete Ballin'
Post by: Geowhizzer on March 15, 2008, 02:19:37 PM
Two comments/questions: 

1.  I almost don't want to say this, but I don't think that the streak thing is working correctly.  I should have a streak of 6 (after FF challenged and defeated my team), but I'm listed as a streak of 10. 

2.  What is the OTA thing?
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 15, 2008, 02:34:20 PM
I have a 10 streak and 0% EXP (just got to level 2).

Just trained Power 5 times and got ZILCH.  That can't be working as designed.
Title: Re: Concrete Ballin'
Post by: hbionic on March 15, 2008, 03:39:48 PM
Quote from: FastFreddie on March 15, 2008, 01:48:19 PM

Now I'm at level 2 so I'm sitting in the training room just to annoy Chuggs.

You could be sitting anywhere and you'd still annoy me.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 15, 2008, 04:10:16 PM
You have a gaping anus.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 15, 2008, 05:01:23 PM
-Still getting 0 training way too often at 1% EXP.
-I lost my 1 EXP when hbionic challenged and beat me.  I thought there was no risk to losing it if you don't initiate the game?
Title: Re: Concrete Ballin'
Post by: hbionic on March 15, 2008, 05:04:44 PM
I think it has to do with the caps...I bet if you trained power right now...you may be at #1 ranking again.

I get zero's on everything...I'm pretty much capped out except special teams.
Title: Re: Concrete Ballin'
Post by: Diomedes on March 15, 2008, 05:40:00 PM
you can lose EXP when challenged and you lose

what is no longer at risk in that scenario is your streak
Title: Re: Concrete Ballin'
Post by: Cerevant on March 15, 2008, 06:38:14 PM
Correct.

As for the stats: caps aren't implemented yet.  When they are, you won't be able to waste energy if you are capped.

Stat increase is independent of your exp.  If you stat is 10, you have a 90% chance of gaining between 1 and 5 pts. in that stat.  If your stat is 30, you have a 70% chance.  If it is 60, you have a 40% chance, and so on.  Once you reach 95, you always have a 5% chance of gaining.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 15, 2008, 06:49:32 PM
It's like Socialism?

Also, Geo had a point with the field position thingy, I think.
Title: Re: Concrete Ballin'
Post by: hbionic on March 15, 2008, 07:05:56 PM
So, does it matter if we train when we have 1 or is it always best to have full energy and train when we have 5 available?
Title: Re: Concrete Ballin'
Post by: Cerevant on March 16, 2008, 05:33:14 AM
Quote from: hbionic on March 15, 2008, 07:05:56 PM
So, does it matter if we train when we have 1 or is it always best to have full energy and train when we have 5 available?

It doesn't matter when you train - it isn't like FC in that way.

Quote from: FastFreddie on March 15, 2008, 06:49:32 PM
It's like Socialism?

What would you expect?  ;D  Actually, I stole that from a P&P RPG, but I'm allowing you to train too often, so the stats are going up too fast.

QuoteAlso, Geo had a point with the field position thingy, I think.

Yeah, I'll take a look at the interception bug now. - Fixed.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 16, 2008, 07:39:47 AM
Sweet.  Experience be damned, you can find me waiting on the gridiron!
Title: Re: Concrete Ballin'
Post by: Diomedes on March 16, 2008, 09:12:11 AM
I haven't had a streak greater than three and I've only had that once.

Everytime I log on my experience is zero because I've been played and beaten, often by the same team, several times in a row.  Most of the time, I'm in the training room at this point because of injuries.  And when I come out to the gridiron, there are no opponents...everyone else is in the training room.

I'm at zero experience and my Hype grows so slowly that it's just frustrating to try to play.
Title: Re: Concrete Ballin'
Post by: Geowhizzer on March 16, 2008, 09:36:03 AM
Sorry about that, Dio.  You and sausage were the only ones not in the training room.
Title: Re: Concrete Ballin'
Post by: Diomedes on March 16, 2008, 10:00:46 AM
no worries.

The way the game is structured, I don't think there's anyone I can beat anymore.  Maybe one or two by chance, but certainly not on a regular enough basis to string together a streak that will allow my hype to grow fast enough for me to train my stats up to par.

And even if I could beat people...almost everyone is in the training room, either from being being put there by injuries or because they're hiding out protecting their exp
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 16, 2008, 10:56:32 AM
It would be more fair if hype went up something like 3 or 4 every 5 minutes, plus 1/2 of streak, rounded up.

This is coming from a guy rocking a 10 streak.
Title: Re: Concrete Ballin'
Post by: Diomedes on March 16, 2008, 11:08:16 AM
I'd be happy to pull together a five streak.
Title: Re: Concrete Ballin'
Post by: Geowhizzer on March 16, 2008, 01:03:40 PM
Quote from: FastFreddie on March 16, 2008, 10:56:32 AM
It would be more fair if hype went up something like 3 or 4 every 5 minutes, plus 1/2 of streak, rounded up.

This is coming from a guy rocking a 10 streak.

I agree, and I have a 10 streak, too.

Right now, the system is set up to make people choose to either hide out in the training room, or search for the few to play that are "safe bets" and forgot to put themselves in the training room.   I don't want to put my 10 streak on line against Hbionic or FF, whom I have yet to defeat (though I did lose it once playing hbionic).  The cost of losing is just too high.
Title: Re: Concrete Ballin'
Post by: Diomedes on March 16, 2008, 01:05:17 PM
And if you fall behind, forget it.
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 16, 2008, 04:22:37 PM
I decided to challenge hbionic and put my 10 streak on the line.

Let's just say I think this game needs a few tweaks to have staying power.  I won't be challenging someone I'm not sure I can beat for a while now.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 16, 2008, 04:48:57 PM
The problem is that if I make it regen faster, you will get further behind faster.

If I remove negative impact of play, once you are behind someone, you are stuck behind them for good unless they stop playing.

The goal is to make the game fun, not leveling. Well...we'll see what I can come up with this week. 
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 16, 2008, 07:52:49 PM
Also, there needs to be a much sexier advantage to not staying in the training room...
Title: Re: Concrete Ballin'
Post by: Diomedes on March 16, 2008, 10:39:58 PM
preferably one that's retroactive
Title: Re: Concrete Ballin'
Post by: hbionic on March 17, 2008, 03:18:52 AM
I've trained countless times now and none of my stats go up. Am I capped off? I'm not even number one in most stats....what's the best way to increase stats?
Title: Re: Concrete Ballin'
Post by: PoopyfaceMcGee on March 17, 2008, 07:52:39 AM
You must have a huge lead in defense.  I've never been able to make #1 there, and every single time I try to train it, I get zero.
Title: Re: Concrete Ballin'
Post by: Cerevant on March 17, 2008, 09:05:45 AM
No caps - you are down to a 16% chance of going up in your lowest stat (84).  You are just unlucky.  Perhaps I'll put an indicator of what you "rolled" so you can see that it is working.

I'm going to work on a major update this week, so don't expect any big changes right away.  This code is a spaghetti mess, and I need to gut a good bit of it to make it maintainable.  I also need to change the database field names so I can stop translating back and forth in my head. 

In the meantime, I think I'm going to code it to kick people out of the training room when their injuries clear.  Its only fair :)

Title: Re: Discuss: Concrete Ballin'
Post by: Sgt PSN on March 17, 2008, 01:30:12 PM
I decided to challenge Cerevant to a game because everyone else is stuck in the training room.  Here's what happened:

QuoteDon't be messin with the boss, or he'll change his stats and kick your butt.

ha!  Hoyda.   ;)
Title: Re: Discuss: Concrete Ballin'
Post by: SunMo on March 17, 2008, 01:31:13 PM
i didn't laugh the first time somebody posted that
Title: Re: Discuss: Concrete Ballin'
Post by: Sgt PSN on March 17, 2008, 01:39:10 PM
Maybe the 3rd time's a charm then. 

QuoteDon't be messin with the boss, or he'll change his stats and kick your butt.
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 17, 2008, 04:57:48 PM
Glitch in the Matrix?


Orton Robo-Ponies kick off, down at the Seachickens 19
Seachickens first down and 10 to go from the Seachickens 19
Pass for -8 yards
Seachickens second down and 18 to go from the Seachickens 11
Run stuffed for no gain
Seachickens third down and 18 to go from the Seachickens 11
Pass for 16 yards
Sgt Superman punts it away and it is down at the Orton Robo-Ponies 18.
Orton Robo-Ponies first down and 10 to go from the Orton Robo-Ponies 18
Pass for -12 yards
Orton Robo-Ponies second down and 22 to go from the Orton Robo-Ponies 6
Run broken for a big gain of 5 yards
Orton Robo-Ponies third down and 17 to go from the Orton Robo-Ponies 11
Run for -2 yards
You punt it away and it is down at the Orton Robo-Ponies -88.
Seachickens first down and 10 to go from the Orton Robo-Ponies -88
Run for -2 yards for a touchdown!

Orton Robo-Ponies 0
Seachickens 7
Seachickens kick off, and it is run back for a touchdown!
Orton Robo-Ponies 7
Seachickens 7
Orton Robo-Ponies kick off, down at the Seachickens 20
Seachickens first down and 10 to go from the Seachickens 20
Run for 5 yards
Seachickens second down and 5 to go from the Seachickens 25
Run stuffed for no gain
Seachickens third down and 5 to go from the Seachickens 25
Intercepted! Recovered at the the Seachickens 31
Orton Robo-Ponies first down and 10 to go from the Seachickens 31
Run broken for a big gain of 22 yards for a first down!
Orton Robo-Ponies first down and 9 to go from the Seachickens 9
Pass for 1 yards
Orton Robo-Ponies second down and 8 to go from the Seachickens 8
Run broken for a big gain of 28 yards for a touchdown!
Orton Robo-Ponies 14
Seachickens 7
Orton Robo-Ponies kick off, down at the Seachickens 25
Seachickens injury on the play! [18/20]
Seachickens first down and 10 to go from the Seachickens 25
Run stuffed for no gain
Seachickens second down and 10 to go from the Seachickens 25
Pass for 15 yards for a first down!
Seachickens first down and 10 to go from the Seachickens 40
Pass for -12 yards
Seachickens injury on the play! [17/20]
Seachickens second down and 22 to go from the Seachickens 28
Pass for 28 yards for a first down!
Seachickens injury on the play! [16/20]
Seachickens first down and 10 to go from the Orton Robo-Ponies 44
Run stuffed for no gain
Seachickens injury on the play! [15/20]
Seachickens second down and 10 to go from the Orton Robo-Ponies 44
Pass for 17 yards for a first down!
Seachickens injury on the play! [14/20]
Seachickens first down and 10 to go from the Orton Robo-Ponies 27
Pass for -2 yards
Seachickens second down and 12 to go from the Orton Robo-Ponies 29
Pass for 9 yards
Seachickens third down and 3 to go from the Orton Robo-Ponies 20
Intercepted! Recovered at the the Orton Robo-Ponies 14
Orton Robo-Ponies first down and 10 to go from the Orton Robo-Ponies 14
Run for 0 yards
Seachickens injury on the play! [13/20]
Orton Robo-Ponies second down and 10 to go from the Orton Robo-Ponies 14
Run for 0 yards
Seachickens injury on the play! [12/20]
Orton Robo-Ponies third down and 10 to go from the Orton Robo-Ponies 14
Run for 2 yards
You punt it away and it is down at the Orton Robo-Ponies -38.
Seachickens first down and 10 to go from the Orton Robo-Ponies -38

Pass for 16 yards for a touchdown!
Orton Robo-Ponies 14
Seachickens 14
Seachickens kick off, and it is run back Seachickens injury on the play! [11/20]
for a touchdown!
Orton Robo-Ponies 21
Seachickens 14
Orton Robo-Ponies kick off, down at the Seachickens 24
Seachickens injury on the play! [10/20]
Seachickens first down and 10 to go from the Seachickens 24
Pass for -8 yards
Seachickens second down and 18 to go from the Seachickens 16
Run stuffed for no gain
Seachickens third down and 18 to go from the Seachickens 16
Pass for 7 yards
Sgt Superman punts it away and it is down at the Orton Robo-Ponies 31.
Orton Robo-Ponies first down and 10 to go from the Orton Robo-Ponies 31
Pass for 27 yards for a first down!
Orton Robo-Ponies first down and 10 to go from the Seachickens 42
Pass for 15 yards for a first down!
Orton Robo-Ponies first down and 10 to go from the Seachickens 27
Pass for 25 yards for a first down!
Orton Robo-Ponies first down and 2 to go from the Seachickens 2
Pass for 7 yards for a touchdown!
Orton Robo-Ponies 28
Seachickens 14
Orton Robo-Ponies kick off, down at the Seachickens 20
Seachickens first down and 10 to go from the Seachickens 20
Pass for -10 yards
Seachickens second down and 20 to go from the Seachickens 10
Pass for -2 yards
Seachickens third down and 22 to go from the Seachickens 8
Run stuffed for no gain
Sgt Superman punts it away and it is down at the Orton Robo-Ponies 38.
Orton Robo-Ponies first down and 10 to go from the Orton Robo-Ponies 38
Run for 1 yards
Orton Robo-Ponies second down and 9 to go from the Orton Robo-Ponies 39
Pass for 2 yards
Seachickens injury on the play! [9/20]
Orton Robo-Ponies third down and 7 to go from the Orton Robo-Ponies 41
Run broken for a big gain of 11 yards for a first down!
Orton Robo-Ponies first down and 10 to go from the Seachickens 48
Run for 0 yards
Orton Robo-Ponies second down and 10 to go from the Seachickens 48
Pass for 12 yards for a first down!
Orton Robo-Ponies first down and 10 to go from the Seachickens 36
Run for 7 yards
Seachickens injury on the play! [8/20]
Orton Robo-Ponies second down and 3 to go from the Seachickens 29
Pass for 4 yards for a first down!
Orton Robo-Ponies first down and 10 to go from the Seachickens 25
Run broken for a big gain of 18 yards for a first down!
Orton Robo-Ponies first down and 7 to go from the Seachickens 7
Run for 4 yards
Orton Robo-Ponies second down and 3 to go from the Seachickens 3
Run for 4 yards for a touchdown!
Orton Robo-Ponies 35
Seachickens 14
Orton Robo-Ponies kick off, down at the Seachickens 21
Seachickens first down and 10 to go from the Seachickens 21
Pass for -8 yards
Seachickens second down and 18 to go from the Seachickens 13
Intercepted! Recovered at the the Seachickens -7
Orton Robo-Ponies first down and 10 to go from the Seachickens -7

Pass for 19 yards for a touchdown!
Orton Robo-Ponies 42
Seachickens 14
Orton Robo-Ponies kick off, down at the Seachickens 23
Seachickens first down and 10 to go from the Seachickens 23
Pass for 0 yards
Seachickens injury on the play! [7/20]
Seachickens second down and 10 to go from the Seachickens 23
Pass for 19 yards for a first down!
Seachickens first down and 10 to go from the Seachickens 42
Run for -1 yards
Seachickens second down and 11 to go from the Seachickens 41
Pass for 22 yards for a first down!
The Orton Robo-Ponies win!
Final Score:
Orton Robo-Ponies 42
Seachickens 14



...either a glitch or I'm really good at punting!
Title: Re: Discuss: Concrete Ballin'
Post by: Sgt PSN on March 17, 2008, 05:28:48 PM
I got the same thing Chuggie:

QuoteSpankers second down and 10 to go from the Spankers 17
Intercepted! Recovered at the the Spankers -6
2 Girls, 1 Football first down and 10 to go from the Spankers -6
Run for 5 yards for a touchdown!
2 Girls, 1 Football 7
Spankers 2
Title: Re: Discuss: Concrete Ballin'
Post by: Sgt PSN on March 17, 2008, 05:38:19 PM
I've won 12 games in a row by my streak stopped at 10.  Does that get bigger as I "level  up?"......kind of like Will on FC?  Or is 10 the absolute max? 
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 17, 2008, 05:49:30 PM
10 is max.
Title: Re: Discuss: Concrete Ballin'
Post by: 4and26 on March 17, 2008, 05:55:59 PM
WTF ....You cannot play a game while you are in the training room ???
Title: Re: Discuss: Concrete Ballin'
Post by: Diomedes on March 17, 2008, 06:04:43 PM
QuotePower: 66 [Ranked: 11]   Speed: 44 [Ranked: 11]
Defense: 51 [Ranked: 10]   Special Teams: 50 [Ranked: 7]
Coaching: 10 [Ranked: 14]   Total stats: 221 [Ranked: 9]

And zero experience
Title: Re: Discuss: Concrete Ballin'
Post by: Cerevant on March 17, 2008, 06:29:08 PM
Ok, the boot from the training room is online.

I'll take a look at the punt code.  Looks like the run back isn't detecting a touchdown or something.
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 17, 2008, 06:32:35 PM
I love how the code now gives the breakdown of training calculations.
Title: Re: Discuss: Concrete Ballin'
Post by: Geowhizzer on March 17, 2008, 07:04:50 PM
QuoteYou aren't injured - get back out on the field

Ha.
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 17, 2008, 07:10:48 PM
The Nitz ends my winning streak of 40 plus.....

Orton Robo-Ponies kick off, down at the nitz 14
nitz first down and 10 to go from the nitz 14
Run for 7 yards
nitz second down and 3 to go from the nitz 21
Run for 1 yards
nitz third down and 2 to go from the nitz 22
Run for 0 yards
Orton Robo-Ponies injury on the play! [69/70]
fastfreddie punts it away and it is down at the Orton Robo-Ponies 30.
Orton Robo-Ponies first down and 10 to go from the Orton Robo-Ponies 30
Run for -2 yards
Orton Robo-Ponies injury on the play! [68/70]
Orton Robo-Ponies second down and 12 to go from the Orton Robo-Ponies 28
Pass for 27 yards for a first down!
Orton Robo-Ponies injury on the play! [67/70]
Orton Robo-Ponies first down and 10 to go from the nitz 45
Pass for 5 yards
Orton Robo-Ponies second down and 5 to go from the nitz 40
Pass for -1 yards
Orton Robo-Ponies third down and 6 to go from the nitz 41
Run for -2 yards
You punt it away and it is down at the nitz 20.
nitz first down and 10 to go from the nitz 20
Pass for 11 yards for a first down!
nitz first down and 10 to go from the nitz 31
Pass for 20 yards for a first down!
nitz first down and 10 to go from the Orton Robo-Ponies 49
Run for -2 yards
nitz second down and 12 to go from the nitz 49
Run for 4 yards
nitz third down and 8 to go from the Orton Robo-Ponies 47
Run broken for a big gain of 26 yards for a first down!
nitz first down and 10 to go from the Orton Robo-Ponies 21
Run for 2 yards
nitz second down and 8 to go from the Orton Robo-Ponies 19
Pass for -3 yards
nitz third down and 11 to go from the Orton Robo-Ponies 22
Run for 2 yards
The field goal attempt is good!
Orton Robo-Ponies 0
nitz 3
nitz kick off, down at the Orton Robo-Ponies 24
Orton Robo-Ponies first down and 10 to go from the Orton Robo-Ponies 24
Run for -2 yards
Orton Robo-Ponies second down and 12 to go from the Orton Robo-Ponies 22
Pass for 30 yards for a first down!
Orton Robo-Ponies first down and 10 to go from the nitz 48
Run for -1 yards
Orton Robo-Ponies second down and 11 to go from the nitz 49
Pass for -3 yards
Orton Robo-Ponies injury on the play! [66/70]
Orton Robo-Ponies third down and 14 to go from the Orton Robo-Ponies 48
Run for 0 yards
You punt it away and it is down at the nitz 20.
nitz first down and 10 to go from the nitz 20
Pass for 9 yards
nitz second down and 1 to go from the nitz 29
Pass for 2 yards for a first down!
nitz first down and 10 to go from the nitz 31
Run for 6 yards
nitz second down and 4 to go from the nitz 37
Run for -1 yards
nitz third down and 5 to go from the nitz 36
Pass for -11 yards
fastfreddie punts it away and it is down at the Orton Robo-Ponies 24.
Orton Robo-Ponies first down and 10 to go from the Orton Robo-Ponies 24
Run for 3 yards
Orton Robo-Ponies second down and 7 to go from the Orton Robo-Ponies 27
Run for 1 yards
Orton Robo-Ponies third down and 6 to go from the Orton Robo-Ponies 28
Pass for -10 yards
You punt it away and it is down at the nitz 32.
nitz first down and 10 to go from the nitz 32
Run for 8 yards
nitz second down and 2 to go from the nitz 40
Run broken for a big gain of 16 yards for a first down!
nitz first down and 10 to go from the Orton Robo-Ponies 44
Pass for -10 yards
nitz second down and 20 to go from the nitz 46
Pass for -2 yards
nitz third down and 22 to go from the nitz 44
Pass for -4 yards
fastfreddie punts it away and it is down at the Orton Robo-Ponies 14.
Orton Robo-Ponies first down and 10 to go from the Orton Robo-Ponies 14
Pass for 25 yards for a first down!
Orton Robo-Ponies injury on the play! [65/70]
Orton Robo-Ponies first down and 10 to go from the Orton Robo-Ponies 39
Run for 6 yards
Orton Robo-Ponies second down and 4 to go from the Orton Robo-Ponies 45
Run for 2 yards
Orton Robo-Ponies third down and 2 to go from the Orton Robo-Ponies 47
Run for 4 yards for a first down!
Orton Robo-Ponies first down and 10 to go from the nitz 49
Run for 6 yards
Orton Robo-Ponies second down and 4 to go from the nitz 43
Run for 0 yards
Orton Robo-Ponies third down and 4 to go from the nitz 43
Pass for 22 yards for a first down!
Orton Robo-Ponies first down and 10 to go from the nitz 21
Run for 6 yards
Orton Robo-Ponies second down and 4 to go from the nitz 15
Run for 3 yards
Orton Robo-Ponies third down and 1 to go from the nitz 12
Run for 3 yards for a first down!
Orton Robo-Ponies injury on the play! [64/70]
Orton Robo-Ponies first down and 9 to go from the nitz 9
Run for 3 yards
Orton Robo-Ponies second down and 6 to go from the nitz 6
Pass for -7 yards
Orton Robo-Ponies third down and 13 to go from the nitz 13
Intercepted! Recovered at the the nitz 25
nitz first down and 10 to go from the nitz 25
Run for 5 yards
Orton Robo-Ponies injury on the play! [63/70]
nitz second down and 5 to go from the nitz 30
Run for -4 yards
nitz third down and 9 to go from the nitz 26
Pass for 21 yards for a first down!
nitz first down and 10 to go from the nitz 47
Intercepted! Recovered at the the nitz 40
Orton Robo-Ponies first down and 10 to go from the nitz 40
Run for -2 yards
Orton Robo-Ponies second down and 12 to go from the nitz 42
Run for -1 yards
Orton Robo-Ponies third down and 13 to go from the nitz 43
Pass for 22 yards for a first down!
Orton Robo-Ponies first down and 10 to go from the nitz 21
Intercepted! Recovered at the the nitz 33
nitz first down and 10 to go from the nitz 33
Run for -3 yards
nitz second down and 13 to go from the nitz 30
Run for -4 yards
nitz third down and 17 to go from the nitz 26
Pass for 10 yards
fastfreddie punts it away and it is down at the Orton Robo-Ponies 12.
Orton Robo-Ponies first down and 10 to go from the Orton Robo-Ponies 12
Run for 5 yards
Orton Robo-Ponies second down and 5 to go from the Orton Robo-Ponies 17
Run for 6 yards for a first down!
Orton Robo-Ponies first down and 10 to go from the Orton Robo-Ponies 23
Pass for -10 yards
Orton Robo-Ponies second down and 20 to go from the Orton Robo-Ponies 13
Run for 5 yards
Orton Robo-Ponies third down and 15 to go from the Orton Robo-Ponies 18
Run for 3 yards
You punt it away and it is down at the nitz 27.
The nitz win!
Final Score:
Orton Robo-Ponies 0
nitz 3
Title: Re: Discuss: Concrete Ballin'
Post by: Diomedes on March 17, 2008, 07:15:38 PM
interesting

the nitz been plugging my maple knot forever
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 17, 2008, 07:22:03 PM
You like it.  Belee dat.
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 17, 2008, 07:31:13 PM
I think Cerevant changed the code so that the games will be closer/more random.
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 17, 2008, 08:00:34 PM
There's like 5 people ranked higher than me in most categories. You gotta fix this Cerevant.  :paranoid
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 17, 2008, 08:26:48 PM
Whoa.

QuoteThe nitz played the Bitchslap, and the nitz won, 77 - 0


That's the biggest blowout I've seen so far.
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 17, 2008, 08:28:58 PM
I put up 84 on someone.

That means my penis is 7 milimeters bigger than yours.  8)
Title: Re: Discuss: Concrete Ballin'
Post by: SunMo on March 17, 2008, 08:30:48 PM
awesome game, FF and hbionic beating up on everybody
Title: Re: Discuss: Concrete Ballin'
Post by: Diomedes on March 17, 2008, 08:35:33 PM
I've cobbled together a streak of 3!
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 17, 2008, 08:36:10 PM
Quote from: SunMo on March 17, 2008, 08:30:48 PM
awesome game, FF and hbionic beating up on everybody

Jealous.  ;D


The good thing(bad in my case) is that people are passing me up in stats...which means that it is possible to have a level playing field. Right cerevant? :paranoid
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 17, 2008, 08:43:42 PM
QuoteThe nitz played the learycm's team, and the nitz won, 91 - 0

MASSIVE JOHNSON
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 17, 2008, 08:48:51 PM
Straight up Ron Jeremy'd him!
Title: Re: Discuss: Concrete Ballin'
Post by: Cerevant on March 17, 2008, 08:54:13 PM
At least you can see now why you aren't going up, so you won't feel like you are being cheated / bugged.

I think I finally wrung out the last of the punt & interception bugs.  Let me know if any turn up again.

No changes to the in-game calculations, mostly just fixing the field position screw ups on change of possession.  The football field was not created by a programmer :)

Yes, the game is designed for people's stats to cluster in the high 90's / low 100's.  I'm still deciding if that's good or bad.  If you have more than a 30 pt advantage in any one stat, it could get ugly.

I'm glad that it sounds like some people are having fun.  Looks like booting people out of the training room has livened things up a bit :)

Oh, and your streak cap does go up as you level.

Dio, you should be playing: Sus, Zanshin, Seabiscuit, Elwood, Munson, Sausage.  (Need a rankings page)

Munson said I could delete his account, but maybe I'll leave him there as a lvl 1 whipping boy for newbs. (Need an attack cap / XP adjustment for difficulty)
Title: Re: Discuss: Concrete Ballin'
Post by: Diomedes on March 17, 2008, 09:00:29 PM
Quote from: Cerevant on March 17, 2008, 08:54:13 PMMunson said I could delete his account, but maybe I'll leave him there as a lvl 1 whipping boy for newbs. (Need an attack cap / XP adjustment for difficulty)

Fatal-Combat has added a few NPCs. 
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 17, 2008, 09:06:58 PM
So, which number am I trying to hit on my "roll of the dice" in order to actually build a stat category?
Title: Re: Discuss: Concrete Ballin'
Post by: Diomedes on March 17, 2008, 09:15:30 PM
Something greater than zero, loser.
Title: Re: Discuss: Concrete Ballin'
Post by: Cerevant on March 17, 2008, 10:41:33 PM
The first number is your stat, the second number is a random number between 1-100, and must be greater than the first number to get an increase.  The third number is how much you gained for that roll (between 1-5).
Title: Re: Discuss: Concrete Ballin'
Post by: SunMo on March 17, 2008, 10:56:16 PM
the OCD in me doesn't like the fact that the injury stat bar decreases from the left side down while all the others go down from the right side, but that obviously isn't a gameplay issue
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 18, 2008, 01:05:37 AM
Quote from: Cerevant on March 17, 2008, 10:41:33 PM
The first number is your stat, the second number is a random number between 1-100, and must be greater than the first number to get an increase.  The third number is how much you gained for that roll (between 1-5).

so what if my stat is over 100?

Will it ever gain?
Title: Re: Discuss: Concrete Ballin'
Post by: Cerevant on March 18, 2008, 05:49:15 AM
If your stat is greater than 95, you have to roll higher than 95. (5% chance)
Title: Re: Discuss: Concrete Ballin'
Post by: phattymatty on March 18, 2008, 06:43:21 AM
The SunMo played the Poopies?, and the Poopies? won, 56 - 0
Title: Re: Discuss: Concrete Ballin'
Post by: Wingspan on March 18, 2008, 10:05:58 AM
I played a game where I lost 77-0...and forfeited due to injury.

The realism was uncanny.
Title: Re: Discuss: Concrete Ballin'
Post by: Seabiscuit36 on March 18, 2008, 10:17:02 AM
im done
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 18, 2008, 11:08:39 AM
Anyone scored more than this?
QuoteThe nitz played the learycm's team, and the nitz won, 98 - 0

BTW, I think Geo has quietly become #1 overall in stats.
Title: Re: Discuss: Concrete Ballin'
Post by: Geowhizzer on March 18, 2008, 11:34:02 AM
Quote from: FastFreddie on March 18, 2008, 11:08:39 AM
Anyone scored more than this?
QuoteThe nitz played the learycm's team, and the nitz won, 98 - 0

BTW, I think Geo has quietly become #1 overall in stats.

Actually I'm quietly #3.
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 18, 2008, 11:55:58 AM
hbionic is a liar, then.
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 18, 2008, 01:10:33 PM
Quote from: FastFreddie on March 18, 2008, 11:55:58 AM
hbionic is a liar, then.

I now have been quietly pushed to #4.  :'(
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 18, 2008, 01:36:00 PM
I am not #1.  So, unless Cerevant is #1, someone is lurking.  SunMo, maybe?
Title: Re: Discuss: Concrete Ballin'
Post by: SunMo on March 18, 2008, 01:38:30 PM
#6
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 18, 2008, 01:39:09 PM
No, I was beat by someone not named Cerevant or Sun Mo. It was close but I lost. I would tell you Freddie but I'm hoping you challenge him and lose your streak.  8)
Title: Re: Discuss: Concrete Ballin'
Post by: SunMo on March 18, 2008, 01:39:44 PM
can somebody explain this to me?

Quote92.0000/64/0]
[92/21/0]
[92/51/0]
[92/49/0]
[92/32/0]
You have gained 0 Power by training it 5 times.
You now have 92 Power and 2 Hype left.
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 18, 2008, 01:41:02 PM
Quote from: SunMo on March 18, 2008, 01:39:44 PM
can somebody explain this to me?

Quote92.0000/64/0]
[92/21/0]
[92/51/0]
[92/49/0]
[92/32/0]
You have gained 0 Power by training it 5 times.
You now have 92 Power and 2 Hype left.


Welcome my last 4 days.
Title: Re: Discuss: Concrete Ballin'
Post by: phattymatty on March 18, 2008, 01:42:38 PM
ditto.

oh, and i'm number 1 bitches.
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 18, 2008, 01:50:36 PM
Quote from: SunMo on March 18, 2008, 01:39:44 PM
can somebody explain this to me?

Quote92.0000/64/0]
[92/21/0]
[92/51/0]
[92/49/0]
[92/32/0]
You have gained 0 Power by training it 5 times.
You now have 92 Power and 2 Hype left.

The first number is your current stat.
The second number is your random "roll" from 1 to 100.

The second has to be higher than the first in your case (or higher than 95 if you have 95 or more already) for you to gain.  Then, gain is determined by a roll of 1-5.

So, you currently have an 8% chance of increasing your power.  As soon as you hit 95, it's always a 5% chance.
Title: Re: Discuss: Concrete Ballin'
Post by: SunMo on March 18, 2008, 02:05:32 PM
that's confusing to me because i am 100 in defense, yet ranked 3rd in that stat, how can that be, 3 way tie and the computer just puts me at 3rd?
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 18, 2008, 02:09:41 PM
Mo, I'm at 106 in #1 in that stat.
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 18, 2008, 02:11:45 PM
You can still gain forever.  But, you have to be really lucky, as you have a 5% every time you try.

Damn....

QuoteThe nitz played the Poopies?, and the nitz won, 7 - 0
Title: Re: Discuss: Concrete Ballin'
Post by: Geowhizzer on March 18, 2008, 02:14:15 PM
Quote from: hbionic on March 18, 2008, 02:09:41 PM
Mo, I'm at 106 in #1 in that stat.

I'm at 106 and ranked #3. 
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 18, 2008, 02:27:57 PM
I won't say what my stat number is on defense, but I'm #2.
Title: Re: Discuss: Concrete Ballin'
Post by: phattymatty on March 18, 2008, 02:52:33 PM
The Poopies? win!
Final Score:
Poopies? 70
SunMo 0
Title: Re: Discuss: Concrete Ballin'
Post by: Cerevant on March 18, 2008, 05:15:17 PM
Fixed a bug with the stats caused by the printing bit I added.
Added stat rank to the user list.  Sorry, can't sort by it yet.
Title: Re: Discuss: Concrete Ballin'
Post by: Diomedes on March 18, 2008, 07:36:00 PM
There are a lot of shut outs, a lot of extremely high football scores, and a lot of extremely high scoring shut outs.

I think the weight given to defense (and possibly STs) needs to be increased strongly.

Or something.

Also, I'm rocking a streak of 9, bitches.   

And thanks for changing the thread name.  Y'all may think I'm a princess, but it was a good idea and you can all suck a fleshpop.
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 18, 2008, 07:37:19 PM
I think it was stated before....but if I train 1 vs training 5 at one shot...does it increase my odds of moving up that stat?
Title: Re: Discuss: Concrete Ballin'
Post by: Diomedes on March 18, 2008, 07:41:56 PM
no
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 18, 2008, 07:44:36 PM
Quote from: hbionic on March 18, 2008, 07:37:19 PM
I think it was stated before....but if I train 1 vs training 5 at one shot...does it increase my odds of moving up that stat?

No, but before Cerevant fixed the bug, you'd get to multiply your increase if you rolled a 96 or higher on an early roll.

That's fixed now, so there's no advantage to rolling more than once.


Still, I think it's too "Socialist" a game.  Only a 5% chance to increase stats once you get to certain point is a bit overdone, but the flip-side is it seems that teams with even a slight statistical advantage are much, much more likely to win a game.... so, I don't know.
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 18, 2008, 07:56:45 PM
I agree, it keeps the playing field level...so I'm for it...it will be cool once we all reach generally around the same stats....'cause lord knows there's no way I'm ever going to hit that elusive 5% in my rolls.
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 18, 2008, 08:27:46 PM
Wow, this is incredibly lucky:

QuoteYou begin training your Speed.
[xxx/53/0]
[xxx/100/2]
[xxx/34/0]
[xxx/24/0]
[xxx/97/5]
You have gained 7 Speed by training it 5 times.
Title: Re: Discuss: Concrete Ballin'
Post by: hbionic on March 18, 2008, 08:31:22 PM
You begin training your Power.
[xxx/3/0]
[xxx/6/0]


I sucky dude!

Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 18, 2008, 08:32:21 PM
Yes you are!

Quotenitz kick off, down at the Orton Robo-Ponies 15
First down and 10 to go from the Orton Robo-Ponies 15
Run for 4 yards
Orton Robo-Ponies injury on the play! [118/120]
Second down and 6 to go from the Orton Robo-Ponies 19
Run for 2 yards
Third down and 4 to go from the Orton Robo-Ponies 21
Run for 6 yards for a first down!
First down and 10 to go from the Orton Robo-Ponies 27
Intercepted! Recovered at the the Orton Robo-Ponies 38
First down and 10 to go from the Orton Robo-Ponies 38
Run for 2 yards
Second down and 8 to go from the Orton Robo-Ponies 36
Pass for -9 yards
Third down and 17 to go from the Orton Robo-Ponies 45
Run for 2 yards
Fourth down and 15 to go from the Orton Robo-Ponies 43
The nitz punt it away down at the Orton Robo-Ponies 20
First down and 10 to go from the Orton Robo-Ponies 20
Run for 1 yards
Second down and 9 to go from the Orton Robo-Ponies 21
Pass for 20 yards for a first down!
Orton Robo-Ponies injury on the play! [117/120]
First down and 10 to go from the Orton Robo-Ponies 41
Run for -4 yards
Second down and 14 to go from the Orton Robo-Ponies 37
Run for -1 yards
Third down and 15 to go from the Orton Robo-Ponies 36
Run for 2 yards
Fourth down and 13 to go from the Orton Robo-Ponies 38
The Orton Robo-Ponies punt it away down at the nitz 26
Orton Robo-Ponies injury on the play! [116/120]
First down and 10 to go from the nitz 26
Pass for 1 yards
Second down and 9 to go from the nitz 27
Pass for -1 yards
Third down and 10 to go from the nitz 26
Run for -1 yards
Fourth down and 11 to go from the nitz 25
The nitz punt it away down at the Orton Robo-Ponies 20
First down and 10 to go from the Orton Robo-Ponies 20
Run for 5 yards
Second down and 5 to go from the Orton Robo-Ponies 25
Run for 3 yards
Third down and 2 to go from the Orton Robo-Ponies 28
Pass for 14 yards for a first down!
First down and 10 to go from the Orton Robo-Ponies 42
Run for 7 yards
Second down and 3 to go from the Orton Robo-Ponies 49
Run for -1 yards
Third down and 4 to go from the Orton Robo-Ponies 48
Run for 1 yards
Fourth down and 3 to go from the Orton Robo-Ponies 49
The Orton Robo-Ponies punt it away down at the nitz 20
First down and 10 to go from the nitz 20
Pass for -6 yards
Second down and 16 to go from the nitz 14
Pass for 1 yards
Third down and 15 to go from the nitz 15
Run for 6 yards
Fourth down and 9 to go from the nitz 21
The nitz punt it away down at the Orton Robo-Ponies 24
First down and 10 to go from the Orton Robo-Ponies 24
Run for 7 yards
Second down and 3 to go from the Orton Robo-Ponies 31
Intercepted! Recovered at the the Orton Robo-Ponies 40
First down and 10 to go from the Orton Robo-Ponies 40
Run broken for a big gain of 22 yards for a first down!
Orton Robo-Ponies injury on the play! [115/120]
First down and 10 to go from the Orton Robo-Ponies 18
Pass for 13 yards for a first down!
First down and 5 to go from the Orton Robo-Ponies 5
Pass for -3 yards
Second down and 8 to go from the Orton Robo-Ponies 8
Run for 4 yards
Orton Robo-Ponies injury on the play! [114/120]
Third down and 4 to go from the Orton Robo-Ponies 4
Run for 3 yards
The field goal attempt is good!
nitz 3
Orton Robo-Ponies 0
nitz kick off, down at the Orton Robo-Ponies 20
First down and 10 to go from the Orton Robo-Ponies 20
Pass for 16 yards for a first down!
First down and 10 to go from the Orton Robo-Ponies 36
Pass for 1 yards
Second down and 9 to go from the Orton Robo-Ponies 37
Run for 2 yards
Third down and 7 to go from the Orton Robo-Ponies 39
Pass for 19 yards for a first down!
First down and 10 to go from the nitz 42
Intercepted! Recovered at the the nitz 36
First down and 10 to go from the nitz 36
Pass for 22 yards for a first down!
First down and 10 to go from the Orton Robo-Ponies 42
Pass for 15 yards for a first down!
First down and 10 to go from the Orton Robo-Ponies 27
Pass for 8 yards
Second down and 2 to go from the Orton Robo-Ponies 19
Run broken for a big gain of 23 yards for a touchdown!
nitz 10
Orton Robo-Ponies 0
nitz kick off, down at the Orton Robo-Ponies 18
First down and 10 to go from the Orton Robo-Ponies 18
Run for -1 yards
Second down and 11 to go from the Orton Robo-Ponies 17
Pass for 4 yards
Third down and 7 to go from the Orton Robo-Ponies 21
Intercepted! Recovered at the the Orton Robo-Ponies 30
First down and 10 to go from the Orton Robo-Ponies 30
Run for -3 yards
Second down and 13 to go from the Orton Robo-Ponies 33
Pass for -12 yards
Third down and 25 to go from the Orton Robo-Ponies 45
Run broken for a big gain of 20 yards
The field goal attempt is no good!
First down and 10 to go from the Orton Robo-Ponies 25
Run for -2 yards
Second down and 12 to go from the Orton Robo-Ponies 23
Pass for -3 yards
Third down and 15 to go from the Orton Robo-Ponies 20
Run for 2 yards
Fourth down and 13 to go from the Orton Robo-Ponies 22
The Orton Robo-Ponies punt it away down at the Orton Robo-Ponies 44
Orton Robo-Ponies injury on the play! [113/120]
First down and 10 to go from the Orton Robo-Ponies 44
Run for 2 yards
Orton Robo-Ponies injury on the play! [112/120]
Second down and 8 to go from the Orton Robo-Ponies 42
Run for 1 yards
Third down and 7 to go from the Orton Robo-Ponies 41
Pass for 18 yards for a first down!
First down and 10 to go from the Orton Robo-Ponies 23
Pass for -2 yards
Second down and 12 to go from the Orton Robo-Ponies 25
Pass for 30 yards for a touchdown!
nitz 17
Orton Robo-Ponies 0
nitz kick off, down at the Orton Robo-Ponies 20
First down and 10 to go from the Orton Robo-Ponies 20
Pass for -2 yards
Second down and 12 to go from the Orton Robo-Ponies 18
Pass for 7 yards
Third down and 5 to go from the Orton Robo-Ponies 25
Run for 6 yards for a first down!
First down and 10 to go from the Orton Robo-Ponies 31
Run for 0 yards
Second down and 10 to go from the Orton Robo-Ponies 31
Run for 2 yards
The nitz win!
Final Score:
nitz 17
Orton Robo-Ponies 0
Stat Difference: 48
Title: Re: Discuss: Concrete Ballin'
Post by: Cerevant on March 18, 2008, 09:23:09 PM
Quote from: Diomedes on March 18, 2008, 07:36:00 PM
There are a lot of shut outs, a lot of extremely high football scores, and a lot of extremely high scoring shut outs.

I think the weight given to defense (and possibly STs) needs to be increased strongly.

Or something.

Also, I'm rocking a streak of 9, bitches.  

And thanks for changing the thread name.  Y'all may think I'm a princess, but it was a good idea and you can all suck a fleshpop.

The problem is that defense is causing the shut-outs (lots of INTs). 

Can people post the stat difference when they post their scores?  I'll code up something to capture the game logs, but until I do it will help me balance the game.

I think the real problem is that people are gaining in stats too quickly.  I either need to nerf the effect of the stats, or slow down the gains.

I think FC stays "fun" because you feel like you are doing something, when in reality you are (as my wife and I joked) just running to "push the button".  The very visible progress itself is the reward, while the effect (attacking) is almost an afterthought.

I think a football game would be more interesting if everyone had about the same number of stat points, with the distribution making it interesting.  Further I think play-calling is almost a necessity to make the games more interesting than just the final score.  I think this is where game money or some other resource might come in: allowing you to use a special at a critical point in the game.

Keep playing and keep giving feedback - creating a balanced rule set is not easy.  Even FC is pretty polarized (you either win or lose against an opponent, it is very rarely close).  If you keep playing, I'll keep working on it.
Title: Re: Discuss: Concrete Ballin'
Post by: Geowhizzer on March 18, 2008, 09:50:26 PM
I don't remember the answer:  What are OTAs?  And how are they important?
Title: Re: Discuss: Concrete Ballin'
Post by: Diomedes on March 18, 2008, 09:52:40 PM
Not developed yet.
Title: Re: Discuss: Concrete Ballin'
Post by: phattymatty on March 19, 2008, 09:02:06 AM
this was stopped in the 3rd quarter...

QuoteThe learycm's team forfeit due to injuries.
Final Score:
Poopies? 91
learycm's team 0
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 19, 2008, 09:37:22 AM
I've put up 98 but have yet to break 100.

I lost to hbionic this morning 3-0.  The risk/reward really isn't high enough to challenge people that you might actually lose to.
Title: Re: Discuss: Concrete Ballin'
Post by: phattymatty on March 19, 2008, 09:39:57 AM
so i guess if you lose, but don't initiate the game, you don't lose your streak?

because you beat me yesterday but i still rock a 10 streak.
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 19, 2008, 09:47:09 AM
Quote from: phattymatty on March 19, 2008, 09:39:57 AM
so i guess if you lose, but don't initiate the game, you don't lose your streak?

because you beat me yesterday but i still rock a 10 streak.

Correct.  You only put your streak on the line if you initiate.
Title: Re: Discuss: Concrete Ballin'
Post by: Sgt PSN on March 19, 2008, 10:04:06 AM
As you increase levels, does that increase your odds in training at all?  I've been stuck with these stats for like 2 days now:

Power: 94 [Ranked: 6] Speed: 79 [Ranked: 7]
Defense: 97 [Ranked: 5] Special Teams: 54 [Ranked: 8]
Coaching: 43 [Ranked: 8] Total stats: 367 [Ranked: 7]

I think I got one lucky roll and bumped my power up from 9 to 6 yesterday but for the most part, everything has gone unchanged. 

I know we're trying to keep it where people can't advance too quickly but at the same time, getting nothing after training one stat multiple times is rather annoying.  Since OTA's doesn't have a purpose yet, maybe it could fill the same type of role that Will has on FC where it affects the effectiveness of your training. 

Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 19, 2008, 10:10:50 AM
You have to roll above your stat to gain, so you have better than 1/2 a chance to train coaching and slightly less than 1/2 a chance to train special teams.

But I agree - the lack of payoff in training is a little bit of over-correction to the way FC is set up.  I think it would be better to add a higher degree of uncertainty to the outcome of games but allow people a chance to gain more often when training.

Also, because he's the only level 2 that won't endager my streak, I decided to play Sunny 5 times in a row.  There should probably be a control to avoid that sort of thing, but for now, I will take advantage of the advantages given.
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 19, 2008, 01:12:21 PM
Boooooo:

Quote[92/92/0]
Title: Re: Discuss: Concrete Ballin'
Post by: mussa on March 19, 2008, 01:57:17 PM
jesus you guys are like dope addicts to these games, not enough work going on eh?
Title: Re: Discuss: Concrete Ballin'
Post by: Cerevant on March 19, 2008, 02:53:09 PM
Hmmm...I think I might try to steal this rule set (http://textflex.com/txtfl/).  You can download and play it head-to-head today, but it wouldn't work for those of us who can only  access web sites during the day.  (which is why I liked FC)

Since the source already exists, I might be able to put a web front-end on this without having to create the rules and the code :)

Thoughts?
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 19, 2008, 03:02:14 PM
I just did this again, so I'm up for anything:

Quote[92/92/0]
Title: Re: Discuss: Concrete Ballin'
Post by: phattymatty on March 19, 2008, 05:55:48 PM
i still don't even know how "rolling" works.  i get in the single digits most of the time.  like just now...

Quote[99.0000/4/0]

so i'm supposed to somehow roll more than a 99 to gain in a stat?  what am i rolling, 25-sided dice or something?  and if so, does that mean that i just rolled 4 1s?
Title: Re: Discuss: Concrete Ballin'
Post by: Cerevant on March 19, 2008, 06:05:31 PM
You are rolling a 100 sided die.

(http://www.unclesgames.com/images/products/N00388.jpg)

If your stat is 95 or higher, (such as 99 or 102 or whatever) you must roll over 95.
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 19, 2008, 07:23:06 PM
Quotenitz kick off, down at the Geo's Whizzers 21
First down and 10 to go from the Geo's Whizzers 21
Run for 7 yards
Second down and 3 to go from the Geo's Whizzers 28
Pass for -4 yards
Geo's Whizzers injury on the play! [69/70]
Third down and 7 to go from the Geo's Whizzers 24
Run for 5 yards
Fourth down and 2 to go from the Geo's Whizzers 29
The Geo's Whizzers punt it away down at the nitz 24
First down and 10 to go from the nitz 24
Run for 4 yards
Second down and 6 to go from the nitz 28
Pass for 22 yards for a first down!
First down and 10 to go from the Geo's Whizzers 50
Run for 4 yards
Second down and 6 to go from the Geo's Whizzers 46
Run for 3 yards
Third down and 3 to go from the Geo's Whizzers 43
Pass for -5 yards
Fourth down and 8 to go from the Geo's Whizzers 48
The nitz punt it away down at the Geo's Whizzers 20
First down and 10 to go from the Geo's Whizzers 20
Pass for -1 yards
Second down and 11 to go from the Geo's Whizzers 19
Pass for 17 yards for a first down!
First down and 10 to go from the Geo's Whizzers 36
Pass for -5 yards
Second down and 15 to go from the Geo's Whizzers 31
Pass for 22 yards for a first down!
First down and 10 to go from the nitz 47
Pass for 4 yards
Second down and 6 to go from the nitz 43
Run for 5 yards
Third down and 1 to go from the nitz 38
Run for -2 yards
Fourth down and 3 to go from the nitz 40
The Geo's Whizzers punt it away down at the nitz 20
First down and 10 to go from the nitz 20
Pass for 10 yards
Second down and 0 to go from the nitz 30
Pass for 1 yards for a first down!
First down and 10 to go from the nitz 31
Run for 8 yards
Second down and 2 to go from the nitz 39
Pass for 17 yards for a first down!
First down and 10 to go from the Geo's Whizzers 44
Pass for 18 yards for a first down!
First down and 10 to go from the Geo's Whizzers 26
Run broken for a big gain of 17 yards for a first down!
First down and 9 to go from the Geo's Whizzers 9
Run for -2 yards
Second down and 11 to go from the Geo's Whizzers 11
Pass for 23 yards for a touchdown!
nitz 7
Geo's Whizzers 0
nitz kick off, down at the Geo's Whizzers 24
First down and 10 to go from the Geo's Whizzers 24
Pass for 17 yards for a first down!
First down and 10 to go from the Geo's Whizzers 41
Run for 2 yards
Second down and 8 to go from the Geo's Whizzers 43
Run for 6 yards
Third down and 2 to go from the Geo's Whizzers 49
Pass for 17 yards for a first down!
First down and 10 to go from the nitz 34
Run for 6 yards
Second down and 4 to go from the nitz 28
Run for 1 yards
Third down and 3 to go from the nitz 27
Pass for 5 yards for a first down!
First down and 10 to go from the nitz 22
Pass for 26 yards for a touchdown!
nitz 7
Geo's Whizzers 7
Geo's Whizzers kick off, down at the nitz 48
First down and 10 to go from the nitz 48
Pass for 8 yards
Second down and 2 to go from the Geo's Whizzers 44
Pass for 3 yards for a first down!
First down and 10 to go from the Geo's Whizzers 41
Run for -4 yards
Second down and 14 to go from the Geo's Whizzers 45
Pass for 28 yards for a first down!
First down and 10 to go from the Geo's Whizzers 17
Run for 1 yards
Second down and 9 to go from the Geo's Whizzers 16
Run for -3 yards
Third down and 12 to go from the Geo's Whizzers 19
Pass for -8 yards
The field goal attempt is no good!
First down and 10 to go from the Geo's Whizzers 27
Run for 1 yards
Second down and 9 to go from the Geo's Whizzers 28
Pass for 27 yards for a first down!
First down and 10 to go from the nitz 45
Pass for 13 yards for a first down!
First down and 10 to go from the nitz 32
Run for -2 yards
Second down and 12 to go from the nitz 34
Pass for 2 yards
Third down and 10 to go from the nitz 32
Pass for 22 yards for a first down!
First down and 10 to go from the nitz 10
Run for 1 yards
Second down and 9 to go from the nitz 9
Pass for 18 yards for a touchdown!
nitz 7
Geo's Whizzers 14
Geo's Whizzers kick off, down at the Geo's Whizzers 44
First down and 10 to go from the Geo's Whizzers 44
Pass for -9 yards
Second down and 19 to go from the nitz 47
Run for 6 yards
Third down and 13 to go from the Geo's Whizzers 47
Run for 2 yards
Fourth down and 11 to go from the Geo's Whizzers 45
The nitz punt it away down at the Geo's Whizzers 20
First down and 10 to go from the Geo's Whizzers 20
Run for 0 yards
nitz injury on the play! [119/120]
Geo's Whizzers injury on the play! [68/70]
Second down and 10 to go from the Geo's Whizzers 20
Run for -3 yards
Third down and 13 to go from the Geo's Whizzers 17
Run for 0 yards
Fourth down and 13 to go from the Geo's Whizzers 17
The Geo's Whizzers punt it away down at the Geo's Whizzers 46
First down and 10 to go from the Geo's Whizzers 46
Pass for -7 yards
Second down and 17 to go from the nitz 47
Pass for 19 yards for a first down!
First down and 10 to go from the Geo's Whizzers 34
Run for 2 yards
Second down and 8 to go from the Geo's Whizzers 32
Run for 2 yards
Third down and 6 to go from the Geo's Whizzers 30
Pass for 14 yards for a first down!
First down and 10 to go from the Geo's Whizzers 16
Run for 8 yards
Second down and 2 to go from the Geo's Whizzers 8
Pass for 9 yards for a touchdown!
nitz 14
Geo's Whizzers 14
nitz injury on the play! [118/120]
nitz kick off, down at the Geo's Whizzers 16
Overtime!
First down and 10 to go from the Geo's Whizzers 16
Run for 8 yards
Second down and 2 to go from the Geo's Whizzers 24
Pass for -3 yards
Third down and 5 to go from the Geo's Whizzers 21
Pass for -1 yards
Fourth down and 6 to go from the Geo's Whizzers 20
The Geo's Whizzers punt it away down at the nitz 46
First down and 10 to go from the nitz 46
Run for 4 yards
Second down and 6 to go from the Geo's Whizzers 50
Pass for -7 yards
Third down and 13 to go from the nitz 43
Run broken for a big gain of 31 yards for a first down!
First down and 10 to go from the Geo's Whizzers 26
Pass for -6 yards
Second down and 16 to go from the Geo's Whizzers 32
Pass for 20 yards for a first down!
First down and 10 to go from the Geo's Whizzers 12
Pass for 15 yards for a touchdown!
nitz 21
Geo's Whizzers 14
The nitz win!
Final Score:
nitz 21
Geo's Whizzers 14
Stat Difference: 24
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 20, 2008, 07:59:48 AM
Quotenitz kick off, down at the Poopies? 25
First down and 10 to go from the Poopies? 25
Run for 0 yards
Second down and 10 to go from the Poopies? 25
Run for -2 yards
Third down and 12 to go from the Poopies? 23
Run for 7 yards
Fourth down and 5 to go from the Poopies? 30
The Poopies? punt it away down at the nitz 19
First down and 10 to go from the nitz 19
Pass for 26 yards for a first down!
First down and 10 to go from the nitz 45
Run for -1 yards
Second down and 11 to go from the nitz 44
Pass for -14 yards
Third down and 25 to go from the nitz 30
Pass for 5 yards
Poopies? injury on the play! [69/70]
Fourth down and 20 to go from the nitz 35
The nitz punt it away down at the Poopies? 29
nitz injury on the play! [119/120]
First down and 10 to go from the Poopies? 29
Pass for -9 yards
Poopies? injury on the play! [68/70]
Second down and 19 to go from the Poopies? 20
Run for 5 yards
Third down and 14 to go from the Poopies? 25
Pass for 3 yards
Fourth down and 11 to go from the Poopies? 28
The Poopies? punt it away down at the nitz 17
First down and 10 to go from the nitz 17
Pass for -11 yards
Second down and 21 to go from the nitz 6
Pass for 1 yards
Third down and 20 to go from the nitz 7
Run for 0 yards
Fourth down and 20 to go from the nitz 7
The nitz punt it away down at the Poopies? 36
First down and 10 to go from the Poopies? 36
Pass for 17 yards for a first down!
First down and 10 to go from the nitz 47
Run for 0 yards
Second down and 10 to go from the nitz 47
Pass for 20 yards for a first down!
First down and 10 to go from the nitz 27
Run for 6 yards
Second down and 4 to go from the nitz 21
Pass for 15 yards for a first down!
First down and 6 to go from the nitz 6
Pass for 7 yards for a touchdown!
nitz 0
Poopies? 7
Poopies? kick off, down at the nitz 24
First down and 10 to go from the nitz 24
Pass for 11 yards for a first down!
First down and 10 to go from the nitz 35
Run for 3 yards
Second down and 7 to go from the nitz 38
Pass for -11 yards
nitz injury on the play! [118/120]
Third down and 18 to go from the nitz 27
Pass for -13 yards
Fourth down and 31 to go from the nitz 14
The nitz punt it away down at the nitz 48
First down and 10 to go from the nitz 48
Pass for 21 yards for a first down!
First down and 10 to go from the nitz 27
Pass for 28 yards for a touchdown!
nitz 0
Poopies? 14
Poopies? kick off, down at the nitz 15
First down and 10 to go from the nitz 15
Pass for 24 yards for a first down!
First down and 10 to go from the nitz 39
Pass for 11 yards for a first down!
First down and 10 to go from the Poopies? 50
Pass for 11 yards for a first down!
First down and 10 to go from the Poopies? 39
Run for 5 yards
Second down and 5 to go from the Poopies? 34
Run for -2 yards
nitz injury on the play! [117/120]
Third down and 7 to go from the Poopies? 36
Pass for 12 yards for a first down!
First down and 10 to go from the Poopies? 24
Pass for 2 yards
Second down and 8 to go from the Poopies? 22
Run for 0 yards
Third down and 8 to go from the Poopies? 22
Run for -2 yards
The field goal attempt is good!
nitz 3
Poopies? 14
nitz kick off, down at the Poopies? 17
First down and 10 to go from the Poopies? 17
Pass for 22 yards for a first down!
First down and 10 to go from the Poopies? 39
Pass for 10 yards
Second down and 0 to go from the Poopies? 49
Run for 0 yards
Third down and 0 to go from the Poopies? 49
Run for -1 yards
Fourth down and 1 to go from the Poopies? 48
The Poopies? punt it away down at the nitz 4
First down and 10 to go from the nitz 4
Pass for 20 yards for a first down!
First down and 10 to go from the nitz 24
Pass for 23 yards for a first down!
First down and 10 to go from the nitz 47
Run for -3 yards
Second down and 13 to go from the nitz 44
Pass for 4 yards
Third down and 9 to go from the nitz 48
Pass for -15 yards
Fourth down and 24 to go from the nitz 33
The nitz punt it away down at the Poopies? 23
First down and 10 to go from the Poopies? 23
Pass for 26 yards for a first down!
First down and 10 to go from the Poopies? 49
Pass for -3 yards
Second down and 13 to go from the Poopies? 46
Pass for 14 yards for a first down!
nitz injury on the play! [116/120]
First down and 10 to go from the nitz 40
Run for -4 yards
Second down and 14 to go from the nitz 44
Run for -1 yards
nitz injury on the play! [115/120]
Third down and 15 to go from the nitz 45
Run for 5 yards
Fourth down and 10 to go from the nitz 40
The Poopies? punt it away down at the nitz 20
First down and 10 to go from the nitz 20
Run for -1 yards
Second down and 11 to go from the nitz 19
Pass for 7 yards
Third down and 4 to go from the nitz 26
Pass for 22 yards for a first down!
First down and 10 to go from the nitz 48
Run for 2 yards
Second down and 8 to go from the Poopies? 50
Pass for 3 yards
Third down and 5 to go from the Poopies? 47
Run for 4 yards
Fourth down and 1 to go from the Poopies? 43
The nitz punt it away down at the Poopies? 20
First down and 10 to go from the Poopies? 20
Run for 5 yards
Second down and 5 to go from the Poopies? 25
Run for 6 yards for a first down!
First down and 10 to go from the Poopies? 31
Run for 2 yards
The Poopies? win!
Final Score:
nitz 3
Poopies? 14
Stat Difference: -9
Title: Re: Discuss: Concrete Ballin'
Post by: phattymatty on March 20, 2008, 08:13:45 AM
represent.
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 20, 2008, 08:19:35 AM
The key is to challenge people when you have full will, so that you can then rebuild your streak with the remaining will.
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 20, 2008, 08:52:43 AM
QuoteYou begin training your Defense.
[xxx/100/4]
...
...
...
You have gained 0 Defense by training it 5 times.

My defense stat is now 4 higher, so it's just a quirk in the code.
Title: Re: Discuss: Concrete Ballin'
Post by: phattymatty on March 20, 2008, 09:33:49 AM
thankfully you censored that so we don't know.
Title: Re: Discuss: Concrete Ballin'
Post by: SunMo on March 20, 2008, 09:38:49 AM
yeah, what a nerd
Title: Re: Discuss: Concrete Ballin'
Post by: PoopyfaceMcGee on March 20, 2008, 10:09:50 AM
I am still not #1 in any category.