Fatal-Combat Discussion

Started by Diomedes, February 21, 2008, 07:43:41 PM

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QB Eagles

#1590
I'm looking for love too. Here's the housing situation among the unmarried:

PPinDC Hotel Room
Demon Apartment
MURP Hotel Room
mussa Tenement
Johnny the Bull Apartment
phatty Hotel Room
hbionic Hotel Room
QB Hotel Room
methdiezel Tenement
Sus Tenement
bhelser1981 Apartment
Phanatic Hotel Room
Fiktishes Bedroom at Mom's

Don't marry anyone on your same level, if we want the gang to be as upwardly mobile as possible. Also no one with Tenement or lower should marry an Apartment person. This will allow the highest number of people to move up at least one level.

Father Demon

OK.  Gay just turned sick.

My and my brother in law are getting married.
The drawback to marital longevity is your wife always knows when you're really interested in her and when you're just trying to bury it.

Phanatic

This post is brought to you by Alcohol!

Sgt PSN

Quote from: Geowhizzer on February 26, 2008, 09:20:22 PM
I didn't know there was a war until it was over.

Great.  We're the FC equivilant to Grenada. 

Sgt PSN

I just noticed that Fatal Combat and Concrete Field both have the same 2 initials.  It's a SIGN!  A SIGN I SAY! 

A sign that we'll all get shot in the dicks. 

Father Demon

Quote from: Phanatic on February 26, 2008, 10:26:37 PM
Welcome to west Virginia!!

Just wait until I lock you out of the apartment when it's 12 degrees.
The drawback to marital longevity is your wife always knows when you're really interested in her and when you're just trying to bury it.

PoopyfaceMcGee

The steps didn't reset again this morning!

So, bringyourchains is all about buying a townhouse.

Diomedes

There is considerable overlap between the intelligence of the smartest bears and the dumbest tourists." - Yosemite Park Ranger

Sgt PSN


Cerevant

Two questions bugging me:

1) Does strength affect the damage you do with a gun?  (One would think not, unless you are beating them over the head with it.)

2) Does combat affect your ability to hit with a gun?  If so, what is the point of marksmanship?

Is anyone willing to start attacking each other and sending me the attack logs and the stats of those in the battle?  It might help to optimize things a bit.
An ad hominem fallacy consists of asserting that someone's argument is wrong and/or he is wrong to argue at all purely because of something discreditable/not-authoritative about the person or those persons cited by him rather than addressing the soundness of the argument itself.

PoopyfaceMcGee

Here's what I think helps with what...

Strength - melee damage, job
Agility - preventing damage
Guard - reducing damage
Labour - job
Combat - melee skill
Marksmanship - gun skill
IQ - job, crime

I'm just using those assumptions with no foundation to them.

Sgt PSN

What the hell is the 'cyber bank'?  

Sgt PSN

#1602
Quote from: FastFreddie on February 27, 2008, 08:47:15 AM
Here's what I think helps with what...

Strength - melee damage, job
Agility - preventing damage
Guard - reducing damage
Labour - job
Combat - melee skill
Marksmanship - gun skill
IQ - job, crime

I'm just using those assumptions with no foundation to them.

The Help Tutorial is your friend. 

There are 5 types of stats used on Fatal-Combat: Strength, Agility, Guard, Labor, and IQ. 1)Strength determines how much damage you do in battle, 2)Agiligty is used to determine your hit rate in battle, 3)Guard reduces the amount of damage done to you when you are hit, 4)Labor and IQ are used to what jobs you are able to do.

Funny thing about it though is that it doesn't say what Combat or Marksmanship are actually good for. 


Cerevant

Here's what the tutorial says:
1) Strength determines how much damage you do in battle,
2) Agiligty is used to determine your hit rate in battle,
3) Guard reduces the amount of damage done to you when you are hit,
4) Labor and IQ are used to what jobs you are able to do.

Problems I see with the above:
1) It seems that if you have a high enough guard, certain guns won't touch you unless one of the stats come into play.  Does Marksmanship affect damage?  
2) Combat always alternates.  Does the log consolidate multiple hits (from high agility) into one step, or are no action steps by your opponent listed as misses?

The one thing I have learned: until JB fixes the combat system, I would recommend against carrying a meele weapon.  The game seems to be randomly choosing your weapon during combat.  If you have only one, it will have to always use that one (I think - this is something I'd like to test)
An ad hominem fallacy consists of asserting that someone's argument is wrong and/or he is wrong to argue at all purely because of something discreditable/not-authoritative about the person or those persons cited by him rather than addressing the soundness of the argument itself.

phattymatty

i never want to play a game of anything with you.