Video game thread

Started by mussa, March 15, 2005, 05:17:12 PM

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PhillyPhanInDC

Quote from: SD_Eagle on June 05, 2006, 03:45:09 PM
Just brought my 360 home from the store and hooked it up to my Hi Def TV, two words: Holy shtein. I'm playing Ghost Recon right now. Doubtful I'll be leaving the house any time soon.

Three words:

Fight Night 3.


It's silly in HD.
"The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.""  R.I.P George.

SD_Eagle5

I played it at the store, it looks unreal, I'll probably pick it up used sooner or later.

NGM

Quote from: PhillyPhaninDC on June 05, 2006, 04:25:56 PM
Quote from: SD_Eagle on June 05, 2006, 03:45:09 PM
Just brought my 360 home from the store and hooked it up to my Hi Def TV, two words: Holy shtein. I'm playing Ghost Recon right now. Doubtful I'll be leaving the house any time soon.

Three words:

Fight Night 3.


It's silly in HD.

Uh...yeah.  Just played it over at my buddies place for the first time on Friday and it was incredible.  Those people look more real than most actors in Hollywood.  I also beat the shtein out of Taylor with Hopkins.  :evil
Fletch:  Can I borrow your towel for a sec? My car just hit a water buffalo.

The BIGSTUD

Haven't touched my 360 since the NFL Draft.

My next game will be Madden 07 for it.
Calling it right on the $ since day one.
Just pointing laughing, and living it up while watching the Miami Heat stink it up.

Zanshin

Quote from: Bunkley78 on June 05, 2006, 05:38:17 PM
Haven't touched my 360 since the NFL Draft.

My next game will be Madden 07 for it.

Sounds like somebody wasted a bucketload of money.

Diomedes

Speaking of the XBox 360...today Microsoft announced a slew of improvements to the system.

link

QuoteNEW FEATURES
"Download manager" - Marketplace items now download in the background, queue up to six pieces of content
DVD bookmark support will remember the film's timing and location when resuming viewing
Fast-forward and rewind now offered at 2x -16x for any videos saved to hard drive
"Boot to Dashboard" setting will bypass the loading of any disc in the drive and open directly to Dashboard during power-on
Begin slideshows from any photo
Music player saves "shuffle" setting
Much player save "repeat" setting
Music player now displays which file is currently playing in the playlist
Music volume level persists between game / reboots
8 new locales added (Chile, Brazil, India, South Africa, Poland, Hungary, Czech Republic and Slovakia)
Separate settings now offered for Game and User volume controls
Themes can now be set from the "System" blade on the Dashboard
User-selected music continues play when switching from Dashboard to game or game to Dashboard
"All Arcade Games" added as a selection in the Xbox Live Arcade area
Personal gamer pictures allowed as Gamertiles – displayed only to those on your Friends List
Added support to disable sound effects when navigating Dashboard
Instantaneous "Change Theme" option added upon downloading new Dashboard themes
Preserve folder structure of source when viewing photos
A / B labels now provided to identify memory units in Dashboard
Online status set to "Away" when screensaver becomes active
SYSTEM IMPROVEMENTS
DVD Player

Improved audio/video sync after extended pauses
Improved visual quality
DVD player outputs at native resolution over VGA connection
Improved playback smoothness
Improved fast-forward and rewind smoothness
DVD play continues to attempt to read a disc after "disc read" error
DVD play à Pause à Play jitter / out of synch issues improved
DVD play à Slow Play à Play jitter / out of synch issues improved
Repaired issues with missing menu selection icon from DVD disc menu for certain films
Improved Xbox 360 Guide efficiency during certain films
Repaired playback stutter during certain films
Music Player

Player now populates music data (Title, Artist, etc.) when no track information is available
User music is now pauses, instead of stopping, when games override user-selected background music
Selecting an artist's album no longer displays albums for all artists
Improved performance when retrieving playlists from a Windows Media connection
List music tracks in track-order when viewing albums by specific artist
Unified music controls for music player in Dashboard and pop-up Guide
Improved playback for Mono AAC-encoded files
Improved connection timing between console and CD database over Internet
Player no longer allows hard-drive selection when no hard-drive is connected
Removed handling of MTP/USB devices when playing music from them more robust
Improved error codes / messaging associated with unplayable content
Localization Improvements

Fixed partially truncated strings in Portuguese, Spanish and Italian
Korean clock / date format corrected after initial set-up
Fixed system hang when changing the language of the console immediately after signing out
Korean virtual keyboard "down" navigation now works for lower-right button
Korean virtual keyboard caps disabled for input mode
Fixed overlapping characters for pre-paid Gold membership card (Japanese localization)
Removed extra spaces in several translated words (French localization)
PC name displayed properly when containing Japanese characters
Support single apostrophe character for Japanese virtual keyboard
Memory Area Improvements

Streamlined selection – no profile selection required
Improved overall performance, allowing quicker access to content
Improved content views including name, file type, size, profile owner and location
Faster identification of file types and fewer steps for actions such as copy, move, delete, etc.
Capacity (or percentage-full) of storage device now consistent between select-a-device and storage scenes
Device selection now shown on each screen to improve usability
Miscellaneous System Improvements

Time elapsed now displayed when playing music files
Enhanced categorization of media library
Accelerated scrolling of large music lists
New "shuffle" icon
Repeat / Shuffle icon now operates as toggle button
Default button for manual IP address is now "A" instead of "Done"
Hidden and system folders are no longer displayed from MTP / mass storage devices
Difficulty levels for gamer profiles ordered correctly
Added additional line and word-wrap to "Publisher" in video area
Shuffle / Random no longer skips last image in list when viewing photos
Improved handling of Friend Requests between Gamertags that have changed names
No longer asked "Exist to Dash?" when switching between areas in the Dashboard
New error messages for when Windows Live ID requires password change
Unlocked Achievements now displayed first in Game Summary page
Selecting an Achievement now shows the specific Achievement details
Full date now displayed for "Member Since" and "Next Bill Date" tabs on Membership scene
Updated messaging for deleting arcade games purchased by different profiles
No longer launch music CD in disc-tray when moving from Live sign-up to Dashboard or Network Troubleshooter
Improved voice quality when connected through wired gamepad
Show "Last Played Game" selection in Xbox Live Arcade first before enumerating all games (when Arcade game was last game played)
Improved performance of picture enumeration from iPods formatted for Mac
Adopt latest updates to Cero-based ratings for Family Settings
Show videos downloaded from Marketplace in the Video area of the Media blade
Improved usability around "Play Now" when downloading demos, trailers and videos
Added support for South Africa-specific Family Settings
Updated support for Japanese game ratings
Video area changed to include game trailers and entertainment videos
Improved robustness of Gamerscore when doing account recoveries
Improved messaging around handling corrupt or non-fully recovered profiles
Improved download performance for popular content being downloaded through Marketplace
Total USB keyboard support
Testing Live connection while streaming music from PC works correctly
Next item / Focus sound not played when scrolling past the bottom of the video list
Handle profiles on memory units inserted into system while enumerating profiles from other storage locations
Warning / Alert icons now show as part of deleting items in Memory area
Repeat rate for remote control matches game controller repeat rate
"A" button disabled when in a list with no items available
Wireless battery level added to mini-pop-up guide over backward-compatible games
Pop-up guide / Dashboard now supports USB keyboard
Console no longer enters "charge" mode when shutdown and the battery has been removed from wireless controller
System no longer waits indefinitely when attempting to contact Windows Media Connect service on XP PC
Improved Marketplace storage device selector
Correctly set focus on selected item when back button pressed on "select a game" scene
Notify users when multiple wireless SSIDS with identical names are within reach
Provide Gold membership information when trying to join a session or accepting game invites with Silver accounts
New text to highlight the ability to clear the passcode for Live account signing
Photo slideshow no longer resumes when pressing "previous" or "next" from paused state
Improved handling of corrupt profiles when deleting them
No longer turn off wireless gamepads after system update reboot
More robust handling of initial setup experience for memory unit users
Improved handling of backward-compatible update experience, reboot back into Xbox v1 environment instead of Dashboard
Improved handling for "block communications" from other players
Improved keypress sounds when using USB keyboard
Improved usability and performance of content enumeration for storage devices
Show visual location for where Xbox Live Arcade games reside
Improved user messaging when overwriting content while copying
Improved consistency of messaging between "sign out" and "switch profile"
Updated troubleshooter text for connection to Windows PC's joined to domain
Better support for Xbox 360 game disc recognition
Improved initial setup text messaging
Improved overall error message terminology
Game updates downloaded to memory unit no longer show "please reinsert" notification when memory unit removed
More robust support for handling game deletes from memory unit and simultaneously removing memory unit
Improved system performance between console and affiliated Windows Media Connect PC
There is considerable overlap between the intelligence of the smartest bears and the dumbest tourists." - Yosemite Park Ranger

PhillyPhanInDC

Knowing Microsoft the way I know Microsoft, the "slew" of improvements will cause a new "slew" of problems.


I never use my 360 for anything other than games. I should read the manual and figure what else the thing does. It probably does all kinds of cool things that I will never know about because I am sloth incarnate. Wah.
"The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.""  R.I.P George.

MURP


The BIGSTUD

Quote from: Zanshin on June 06, 2006, 08:17:18 AM
Quote from: Bunkley78 on June 05, 2006, 05:38:17 PM
Haven't touched my 360 since the NFL Draft.

My next game will be Madden 07 for it.

Sounds like somebody wasted a bucketload of money.

Not really. I beat Perfec Dark Zero, Call of Duty 2, and played Oblivion for over 130 hours and beat that.
Calling it right on the $ since day one.
Just pointing laughing, and living it up while watching the Miami Heat stink it up.

Wingspan

Quote from: Bunkley78 on June 07, 2006, 03:57:32 PM
Quote from: Zanshin on June 06, 2006, 08:17:18 AM
Quote from: Bunkley78 on June 05, 2006, 05:38:17 PM
Haven't touched my 360 since the NFL Draft.

My next game will be Madden 07 for it.

Sounds like somebody wasted a bucketload of money.

Not really. I beat Perfec Dark Zero, Call of Duty 2, and played Oblivion for over 130 hours and beat that.

Sounds like somebody wastes a bucketload of time.
Connection Problems

Sorry, SMF was unable to connect to the database. This may be caused by the server being busy. Please try again later.

The BIGSTUD

Oblivion was awesome. So much fun to play.
Calling it right on the $ since day one.
Just pointing laughing, and living it up while watching the Miami Heat stink it up.

Diomedes

Hey, did anyone hear that Microsoft released a bunch of updates for the 360?
There is considerable overlap between the intelligence of the smartest bears and the dumbest tourists." - Yosemite Park Ranger

Geowhizzer

Just bought Evil Genius for the PC.  Basically a simulation game in which you get to be the bad guy in Bond.  Kind of cool, if you're into that kind of game.

(And, yes, I know it's two years old.  Got it for $9.)

Seabiscuit36

Quote[PS3] Sony makes moves to stamp out lucrative second-hand market
Words: Matt Cundy


Wednesday 24 May 2006
High street games shops have been told by Sony that there will be no PS3 pre-owned sections in their stores as it will be illegal for customers to sell any next-gen PlayStation games that they've bought, retail sources have revealed to GamesRadar.

It seems that Sony is planning to adopt a licensing system that will mean gamers won't own the PS3 titles that they've paid money for. Instead, they will only be purchasing the licence to play the game and that the software itself will still be Sony property - meaning that the disc won't be the customer's to sell.

We assume that the thinking behind this move will ultimately be to stop PS3 games being resold several times - which currently snatches potential sales away from Sony - and to counter the impression in consumers' minds that games are only really worth their pre-owned price and are not worth buying new.

When we contacted Sony, it issued us with the following statement: "We have made all of the official announcements at E3 and cannot make any further comments at this time. We will be announcing more news running up to PlayStation 3's launch."
Quote
PS3 hardware slow and broken

In words and pictures


By Charlie Demerjian in Taipei: Monday 05 June 2006, 03:35

AFTER BREAKING THE news to me about PS3 RSX speeds earlier on the flight to Japan, my row-mate said 'if you think that's interesting, wait till you see this. Cell is hurting, badly'.
For those of you that believe in religions with karmic tendencies, scoops like this meant one of two things, the wings of the plane are about to fall off and I am going to die in a fiery ball, or worse yet, the movie selection will be worrisome. Cell memory access appears to be broken, RSX has half the triangle setup rate of the ATI chip in XBox360, and the true horror, Big Momma's House 2 and a Queen Latifa movie.

With the movie selection still making my brain throb from the glances I caught, I furiously took notes on what the source was saying. He started out saying that the RSX can only write about half as much vertex data as it can fetch, not an ideal situation by any stretch, but survivable.

Then came the horrible news, RSX appears to be limited to setting up 275 Million triangles/second, anemic compared to the 500+ million in XBox360. When asked about this apparent thumping dished out by MS, the reply from one notable ISV relations boffin was a terse 'What a Piece of Junk'. Talk about a steak in the heart.

Half the triangle setup capability in the PS3, could things get worse? Yes, far far worse, how about another disparity of three orders of magnitude? No, I am not joking, looking at Sony's own figures, Cell appears to be pretty badly broken.

For main memory, it looks like Cell has about 25GBps of main memory bandwidth, and RSX is about 15-20GBps. Achievable bandwidth is between about two thirds of that and nearly 100%, clearly the elves in the caves surrounding Rambus central did something right with XDR. That is the happy news.

For local memory, the measured vs theoretical bandwidth is missing, I wonder why? RSX is at a solid 22.4GBps for both read and write, good job there green team. Then comes the blue team with Cell. Local memory write is about 4GBps, 40% of the next slowest bandwidth there. Then comes the bomb from hell, the Cell local memory read bandwidth is a stunning 16MBps, note that is a capital M to connote Mega vs a capital G to connote Giga. This is a three order of magnitude oopsie, and it is an oopsie, as Sony put it "(no, this isn't a typo...)".

If you can write at 250x the read speed, it makes Cell local memory just about useless. That means you do all your work out of main memory, and the whole point of local is, well, pointless. This can lead to contention issues for the main memory bus, and all sorts of nightmarish to debug performance problems. Basically, if this Sony presentation to PS3 devs shown to us is correct, it looks like PS3 will be hobbled in a serious way.

The next slide goes on to say "Don't read from local memory, but write to main memory with RSX(tm) and read it from there instead", and repeats the table numbers. This is very very bad. The number of times the presentation goes on to say that it is correct, and the lack of anything like "this will be fixed by production steppings, so take measures X, Y and Z" say to me that it is not a fixable snafu. Remember at E3 when I said that the PS3 demos there were object sparse? Any guesses why?

Someone screwed up so badly it looks like it will relegate the console to second place behind the 360. All the devs I talked to were lukewarm on the 360 architecture but universally negative on the PS3. Revelations like this go a long way to explain why you keep hearing about simmering problems from the Sony devs.

You end up with a console with half the triangle setup rate of the 360, a crippled CPU that is a bitch to program, and tools that are atrocious compared to the 360. To make matters worse, you have an arrogant set of execs telling us that twice the price is worth it for half the power, a year late. If it isn't already too late, Sony had better do something about this recto-cranial inversion or it may very well sink the console.
"For all the civic slurs, for all the unsavory things said of the Philadelphia fans, also say this: They could teach loyalty to a dog. Their capacity for pain is without limit." -Bill Lyons

reese125

Biscuit...care to clarify what the hell all of that dialect meant up there in the second story? So, dont buy a PS3 why?